mirror of
https://github.com/ZDoom/raze-gles.git
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d8e331ef0f
Storing this in the player_struct is pointless and a relic from having to use real hardware palette switches. With this now just being a translation index being passed to the backend it can be cheaply retrieved right when used and nowhere else. Also making some changes to how RRRA's psychedelic cactus handles the projection. This fixes issues with occasionally passing a bad matrix. |
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.. | ||
blood | ||
build | ||
common | ||
core | ||
exhumed | ||
games/duke | ||
glbackend | ||
libsmackerdec | ||
platform | ||
sw | ||
thirdparty | ||
__autostart.cpp | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
zzautozend.cpp |