raze-gles/source
Christoph Oelckers d8e331ef0f - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
Storing this in the player_struct is pointless and a relic from having to use real hardware palette switches.
With this now just being a translation index being passed to the backend it can be cheaply retrieved right when used and nowhere else.
Also making some changes to how RRRA's psychedelic cactus handles the projection. This fixes issues with occasionally passing a bad matrix.
2020-11-05 07:31:48 +01:00
..
blood - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
build - removed redundant dosetaspect function. 2020-11-04 22:30:11 +01:00
common - fixed GC crash with new statusbar code. 2020-11-03 06:51:42 +01:00
core - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
exhumed - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
games/duke - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering. 2020-11-05 07:31:48 +01:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - the status bars work as objects. 2020-10-31 13:20:54 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00