raze-gles/source/core/rendering/scene
Christoph Oelckers d8b808576f - restrict the sky portal shortcut to skies in scenes where there are no other portals.
This entire setup does not work with sector portals, causing various render glitches in Shadow Warrior's portals. This also applies to skies within portals so it is now restricted to single sky setups.
2021-05-03 14:52:23 +02:00
..
hw_bunchdrawer.cpp - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_bunchdrawer.h - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_drawstructs.h - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_flats.cpp - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_portal.cpp - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_portal.h - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_sky.cpp - fixed animations on skies. 2021-04-24 20:04:02 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - factor in angoff when placing sprites. 2021-04-25 11:58:03 +02:00
hw_walls.cpp - don't clamp shade values in the setup pass. 2021-04-21 22:32:27 +02:00