raze-gles/source/build/src
2021-03-24 20:28:58 +01:00
..
clip.cpp - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
defs.cpp - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
engine.cpp - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
engine_priv.h - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
mdsprite.cpp - moved some original Raze code out if the Build folder. 2021-03-20 17:08:55 +01:00
polymost.cpp - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
voxmodel.cpp - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00