raze-gles/source
Christoph Oelckers d7e1707b37 - removed the Doom specific font init code.
This has no use in Raze and only got in the way by enforcing unwanted defaults.
2021-05-31 21:20:28 +02:00
..
build Fix buffer overflow at maploader.cpp:392 2021-05-22 22:31:16 +02:00
common - removed the Doom specific font init code. 2021-05-31 21:20:28 +02:00
core - added the out-of-bounds vertex handler to the secondary triangulator as well. 2021-05-29 13:19:44 +02:00
games - use the same formula as Duke to offset SW's shadows in Polymost. 2021-05-29 14:04:57 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform
thirdparty
CMakeLists.txt - Raze must still use zmusiclite due to license restrictions... :( 2021-05-22 19:23:47 +02:00
g_pch.h
gitinfo.cpp