raze-gles/source/audiolib/src/music.cpp
terminx d6e52ed526 Use SDL audiolib driver on Windows
This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.

git-svn-id: https://svn.eduke32.com/eduke32@8214 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/props/build_common.props
#	source/audiolib/src/sdlmusic.cpp

# Conflicts:
#	Common.mak
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/eduke32.vcxproj.filters
#	platform/Windows/props/build_common.props
#	source/audiolib/src/driver_sdl.cpp
#	source/audiolib/src/sdlmusic.cpp
#	source/build/include/vfs.h
#	source/build/include/winbits.h
#	source/build/src/winbits.cpp
2019-10-24 19:22:06 +02:00

109 lines
2.8 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// This object is shared by all Build games with MIDI playback!
#include "compat.h"
#include "music.h"
#include "midi.h"
#include "mpu401.h"
int32_t MUSIC_SoundDevice = -1;
int32_t MUSIC_ErrorCode = MUSIC_Ok;
char const *errorMessage;
static midifuncs MUSIC_MidiFunctions;
int32_t MUSIC_InitMidi(int32_t card, midifuncs *Funcs, int32_t Address);
int32_t MUSIC_Init(int32_t SoundCard, int32_t Address)
{
MUSIC_SoundDevice = SoundCard;
return MUSIC_InitMidi(SoundCard, &MUSIC_MidiFunctions, Address);
}
int32_t MUSIC_Shutdown(void)
{
MIDI_StopSong();
return MUSIC_Ok;
}
void MUSIC_SetVolume(int32_t volume)
{
if (MUSIC_SoundDevice != -1)
MIDI_SetVolume(min(max(0, volume), 255));
}
int32_t MUSIC_GetVolume(void) { return MUSIC_SoundDevice == -1 ? 0 : MIDI_GetVolume(); }
void MUSIC_SetLoopFlag(int32_t loopflag) { MIDI_SetLoopFlag(loopflag); }
void MUSIC_Continue(void) { MIDI_ContinueSong(); }
void MUSIC_Pause(void) { MIDI_PauseSong(); }
int32_t MUSIC_StopSong(void)
{
MIDI_StopSong();
MUSIC_SetErrorCode(MUSIC_Ok);
return MUSIC_Ok;
}
int32_t MUSIC_PlaySong(char *song, int32_t songsize, int32_t loopflag, const char *fn /*= nullptr*/)
{
UNREFERENCED_PARAMETER(songsize);
UNREFERENCED_PARAMETER(fn);
MUSIC_SetErrorCode(MUSIC_Ok)
if (MIDI_PlaySong(song, loopflag) != MIDI_Ok)
{
MUSIC_SetErrorCode(MUSIC_FileError);
return MUSIC_Error;
}
return MUSIC_Ok;
}
int32_t MUSIC_InitMidi(int32_t card, midifuncs *Funcs, int32_t Address)
{
UNREFERENCED_PARAMETER(card);
UNREFERENCED_PARAMETER(Address);
Funcs->NoteOff = MPU_NoteOff;
Funcs->NoteOn = MPU_NoteOn;
Funcs->PolyAftertouch = MPU_PolyAftertouch;
Funcs->ControlChange = MPU_ControlChange;
Funcs->ProgramChange = MPU_ProgramChange;
Funcs->ChannelAftertouch = MPU_ChannelAftertouch;
Funcs->PitchBend = MPU_PitchBend;
MIDI_SetMidiFuncs(Funcs);
return MIDI_Ok;
}
void MUSIC_Update(void) { MIDI_UpdateMusic(); }