raze-gles/source/games/exhumed/src/view.h
Christoph Oelckers fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00

49 lines
1.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
BEGIN_PS_NS
extern short bSubTitles;
extern short besttarget;
extern bool bCamera;
void DrawStatusBar();
void DrawView(double smoothRatio, bool sceneonly = false);
void ResetView();
void NoClip();
void Clip();
extern short dVertPan[];
extern short nQuake[];
extern int nCamerax;
extern int nCameray;
extern int nCameraz;
extern short bTouchFloor;
extern short nChunkTotal;
extern int gFov;
static inline int angle_interpolate16(int a, int b, int smooth)
{
return a + MulScale(((b+1024-a)&2047)-1024, smooth, 16);
}
END_PS_NS