raze-gles/source/common/savegamehelp.h
Christoph Oelckers 723b210c95 - major work on savegame code
Not tested yet!

* Added a JSON-based header to the savegames so that the unified menu can read from a common data source.
* moved loading and saving of frontend independent data to the wrapper so that support is automatic.
2019-11-27 00:41:26 +01:00

22 lines
624 B
C++

#pragma once
#include "filesystem/resourcefile.h"
void OpenSaveGameForWrite(const char *name);
bool OpenSaveGameForRead(const char *name);
FileWriter *WriteSavegameChunk(const char *name);
FileReader ReadSavegameChunk(const char *name);
bool FinishSavegameWrite();
void FinishSavegameRead();
// Savegame utilities
class FileReader;
FString G_BuildSaveName (const char *prefix);
bool G_CheckSaveGameWads (struct sjson_node* root, bool printwarn);
int G_ValidateSavegame(FileReader &fr, FString *savetitle);
void G_WriteSaveHeader(const char *name, const char*mapname, const char *title);
#define SAVEGAME_EXT ".dsave"