raze-gles/source/build/include
Christoph Oelckers d4eb54d686 - render free standing wall sprites without depth bias.
Otherwise they can end up badly ordered with walls.
2021-05-20 12:36:35 +02:00
..
build.h - Duke: fixed bad check in 'ifnotmoving' CON command. 2021-05-14 10:03:07 +02:00
buildtypes.h - render free standing wall sprites without depth bias. 2021-05-20 12:36:35 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h Fix compilation on OpenBSD 2021-05-10 08:25:14 +02:00
mdsprite.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
polymost.h Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00