raze-gles/source
Christoph Oelckers d38a3a1fb1 - added autoaim switch for Exhumed.
Pointers for the needed change taken from GDX.
This applies only to hitscan weapons the rest do not appear to autoaim.
Fixes #260
2020-08-26 00:22:11 +02:00
..
blood - thinned out Blood's network code. 2020-08-25 23:04:08 +02:00
build - removed unused parts from timer.cpp. 2020-08-25 21:47:03 +02:00
common - i_time: Add I_GetBuildTimeFrac(). 2020-08-25 19:48:26 +02:00
core - added a timerUpdateClock call to the main loop so that Blood and Exhumed work again. 2020-08-25 21:24:45 +02:00
exhumed - added autoaim switch for Exhumed. 2020-08-26 00:22:11 +02:00
games/duke - added a timerUpdateClock call to the main loop so that Blood and Exhumed work again. 2020-08-25 21:24:45 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - renamed the fields in SW's packet structure to match Duke's. 2020-08-25 22:06:01 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00