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audiolib
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Add sound and music code for Ken-Build
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2019-10-30 18:10:54 +01:00 |
blood
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- some reshuffling on OSD code.
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2019-11-02 14:25:35 +01:00 |
build
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- some reshuffling on OSD code.
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2019-11-02 14:25:35 +01:00 |
common
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- fixed file system hasher.
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2019-11-02 16:52:22 +01:00 |
duke3d
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- some reshuffling on OSD code.
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2019-11-02 14:25:35 +01:00 |
glad
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- use full GL 4.6 API.
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2019-09-16 17:52:14 +02:00 |
glbackend
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- game starts again.
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2019-10-26 13:16:32 +02:00 |
libsmackerdec
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- make things compile again.
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2019-10-24 20:28:46 +02:00 |
libxmp-lite
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mact
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- consolidate the 3 instances of input.cpp.
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2019-10-28 18:32:05 +01:00 |
platform
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- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
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2019-11-02 01:30:21 +01:00 |
rr
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- some reshuffling on OSD code.
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2019-11-02 14:25:35 +01:00 |
sw
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
thirdparty
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
zmusic
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
g_pch.h
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- project rework to shorten compile times.
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2019-10-16 23:09:02 +02:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
sdlappicon.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |