raze-gles/source/core/rendering/scene
2021-05-03 17:48:35 +02:00
..
hw_bunchdrawer.cpp - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
hw_bunchdrawer.h - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_drawstructs.h - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_flats.cpp - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_portal.cpp - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_portal.h - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_sky.cpp - fixed animations on skies. 2021-04-24 20:04:02 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - factor in angoff when placing sprites. 2021-04-25 11:58:03 +02:00
hw_walls.cpp - don't clamp shade values in the setup pass. 2021-04-21 22:32:27 +02:00