raze-gles/source
Christoph Oelckers d09b83d4a5 - moved the last remaining function out of baselayer.cpp and removed that file.
g_logFlushWindow was deleted entirely because with the current console this is not needed anymore.
2020-01-01 12:01:26 +01:00
..
blood - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
build - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
common - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
duke3d - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
exhumed - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
glbackend - used the wrong formula to calculate shadeDiv. 2020-01-01 11:49:32 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
sw - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00