..
audiolib
Add sound and music code for Ken-Build
2019-10-30 18:10:54 +01:00
blood
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
build
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
duke3d
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
glad
- use full GL 4.6 API.
2019-09-16 17:52:14 +02:00
glbackend
- game starts again.
2019-10-26 13:16:32 +02:00
libsmackerdec
- make things compile again.
2019-10-24 20:28:46 +02:00
libxmp-lite
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mact
- consolidate the 3 instances of input.cpp.
2019-10-28 18:32:05 +01:00
platform
- cleanup of the old file system initialization.
2019-11-01 19:25:42 +01:00
rr
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
sw
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
thirdparty
Silence a warning
2019-10-20 10:45:49 +02:00
zmusic
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
CMakeLists.txt
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
g_pch.h
- project rework to shorten compile times.
2019-10-16 23:09:02 +02:00
sdlappicon.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
version.h
- fixed the setup.
2019-09-23 01:28:18 +02:00