raze-gles/wadsrc/static
Christoph Oelckers cf30f5560b - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it.
The only compatibility mode feature left is the main drawer function using glBegin/glEnd but changing that is not as urgent as the rest.
This also cleans up the fog application and adds the exponential fog mode again that somehow got lost over time.
2019-10-06 12:42:35 +02:00
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demolition/shaders/glsl - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00
filter/game-blood - added an engine resource file. 2019-10-04 23:29:00 +02:00