mirror of
https://github.com/ZDoom/raze-gles.git
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cdccdec3e7
* fixed frame gaps when exiting a cutscene. This must be properly synchronized with the state handler in the main loop. * reactivated the loading screens. With texture precaching working the delay when loading a map becomes significant enough to require a visual feedback. * RR does not play 'bonusmusic' on its summary screen. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
libsmackerdec | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |