mirror of
https://github.com/ZDoom/raze-gles.git
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2d7c0e26d2
The real fun part is yet to come, i.e. removing the remaining dependencies on the old file system code.
32 lines
431 B
C++
32 lines
431 B
C++
#include "ns.h"
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#include "build.h"
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#ifdef _WIN32
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# include "windows_inc.h"
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#elif defined __APPLE__
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# include "osxbits.h"
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#endif
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#include "common.h"
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#include "common_game.h"
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BEGIN_SW_NS
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void SW_InitMultiPsky(void)
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{
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// default
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psky_t * const defaultsky = tileSetupSky(DEFAULTPSKY);
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defaultsky->lognumtiles = 1;
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defaultsky->horizfrac = 8192;
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}
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void SW_CleanupSearchPaths()
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{
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}
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void SW_ExtInit()
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{
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}
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END_SW_NS
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