raze-gles/source
Christoph Oelckers cc332486b4 - cleaned out the 2D drawing code.
With the new backend there will always be just one page, never more, so the RS_PERMS case will never be entered.
In addition, since the software renderer has already been nonfunctional due to lacking support from the 2D drawer, its 2D components have also been removed. Its main remaining purpose, drawing camera textures, remains unaffected by this.
2019-12-29 15:46:48 +01:00
..
blood - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
build - cleaned out the 2D drawing code. 2019-12-29 15:46:48 +01:00
common - cleaned out the 2D drawing code. 2019-12-29 15:46:48 +01:00
duke3d - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
exhumed - cleaned out the 2D drawing code. 2019-12-29 15:46:48 +01:00
glbackend - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
rr - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
sw - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00