raze-gles/polymer/eduke32/source/lunatic/test/rotfixed_actor.con
helixhorned cbfd2eb438 In 'tip' display code, extrapolate four more values of the y coord table.
Also, for tip_incs values greater or equal than the number of elements in
this table, return early reporting that the hand has been drawn, so that
the otherwise selected weapon is not drawn.

git-svn-id: https://svn.eduke32.com/eduke32@3630 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:58:09 +00:00

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// Use as root file, not as additional CON module.
// Test dynamic tile remapping.
dynamicremap
// Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
// This must be before the original DUKECAR definition, because label
// redefinitions are ignored in CON.
// XXX: Does MASKWALL2's code get executed, too?
define DUKECAR 913
include GAME.CON
// NOTE:
// DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
gamevar LOGO_FLAGS 2303 0 // 255+2048, test "no ep4 cutscene" bit
useractor 4 58 1 NO NO 0
// usertype 4 is "rotation-fixed actor"
// tile 58 is the space suit
state killme
enda
// Test useractor type "enemy"
define CYCLOIDHEAD 490
// Will have a flat-sprite-on-floor shadow and be an autoaim target.
useractor 1 CYCLOIDHEAD 10
ifpdistl 1024 tip
state killme
enda