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cbb4d3c6eb
The pixel doubling now only applies to the area where the world scene is drawn, i.e. it may be smaller than the physical screen / WM window size. The optimized version is slightly faster than for non-doubled pixels for me (optimized build), but see code for caveats. Some other minor issues: - won't work when the world is drawn from demo cameras (and offscreen, but that matters less) - will leave a few pixels empty when running with x resolutions not evenly divisible by 4 git-svn-id: https://svn.eduke32.com/eduke32@3421 1a8010ca-5511-0410-912e-c29ae57300e0 |
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