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12 lines
394 B
C
12 lines
394 B
C
void GAME_drawosdchar(int x, int y, char ch, int shade, int pal);
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void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal);
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void GAME_drawosdcursor(int x, int y, int type, int lastkeypress);
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int GAME_getcolumnwidth(int w);
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int GAME_getrowheight(int w);
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void GAME_clearbackground(int c, int r);
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void GAME_onshowosd(int shown);
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extern int osdhightile;
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#define OSDCHAR_WIDTH 8
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