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helixhorned cb20ad6e90 engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.
Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.

git-svn-id: https://svn.eduke32.com/eduke32@3404 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:20 +00:00
polymer engine: in texel-hitscan wall-aligned sprites, consider engine-side animation. 2013-01-17 21:59:20 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00