raze-gles/source/build/include
Christoph Oelckers c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
..
build.h - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
buildtypes.h - fixed texture overlays for SW's sector portals. 2021-03-30 23:27:11 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - replaced 'static FORCE_INLINE' globally with 'inline'. 2021-03-24 21:43:36 +01:00
cstat.h - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
mdsprite.h - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00