raze-gles/source
Christoph Oelckers c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
..
build - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
common - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
core - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
games - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
glbackend - fixed handling of SW's shadows. 2021-04-01 19:10:43 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - flat sprite rendering! 2021-03-26 20:28:44 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp