mirror of
https://github.com/ZDoom/raze-gles.git
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5a77aace2f
Now it's basically the same as Dukes.
76 lines
1.8 KiB
C
76 lines
1.8 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __input_h__
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#define __input_h__
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#include "compat.h"
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BEGIN_PS_NS
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enum {
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kButtonJump = 0x1,
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kButtonOpen = 0x4,
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kButtonFire = 0x8,
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kButtonCrouch = 0x10,
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kButtonCheatGuns = 0x20,
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kButtonCheatGodMode = 0x40,
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kButtonCheatKeys = 0x80,
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kButtonCheatItems = 0x100,
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kButtonWeaponShift = 13,
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kButtonWeaponBits = 7 << kButtonWeaponShift, // upper 3 bits.
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};
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// 32 bytes
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struct PlayerInput
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{
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int xVel;
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int yVel;
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fix16_t nAngle;
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uint16_t buttons;
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short nTarget;
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fix16_t horizon;
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int8_t nItem;
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};
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struct LocalInput // TODO consider adjusting this for demo compatibility
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{
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int xVel;
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int yVel;
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fix16_t nAngle;
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uint16_t buttons;
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fix16_t horizon;
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};
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void InitInput();
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void UpdateInputs();
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void ClearSpaceBar(short nPlayer);
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int GetLocalInput();
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extern PlayerInput sPlayerInput[];
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extern LocalInput localInput;
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extern int nNetMoves;
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extern int lLocalCodes;
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END_PS_NS
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#endif
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