mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
fbc7e626e9
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with. The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
184 lines
5.4 KiB
C++
184 lines
5.4 KiB
C++
#ifndef polymost_h_
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# define polymost_h_
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#include "baselayer.h" // glinfo
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#include "hightile.h"
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#include "mdsprite.h"
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void Polymost_CacheHitList(uint8_t* hash);
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class FHardwareTexture;
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typedef struct { uint8_t r, g, b, a; } coltype;
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typedef struct { float r, g, b, a; } coltypef;
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extern bool playing_rr;
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extern int32_t rendmode;
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extern float gtang;
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extern float glox1, gloy1;
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extern double gxyaspect;
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extern float grhalfxdown10x;
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extern float gcosang, gsinang, gcosang2, gsinang2;
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extern float gchang, gshang, gctang, gstang, gvisibility;
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extern float gvrcorrection;
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struct glfiltermodes {
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const char *name;
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};
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#define NUMGLFILTERMODES 6
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extern struct glfiltermodes glfiltermodes[NUMGLFILTERMODES];
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extern void Polymost_prepare_loadboard(void);
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void polymost_outputGLDebugMessage(uint8_t severity, const char* format, ...);
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//void phex(char v, char *s);
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void uploadtexture(FHardwareTexture *tex, int32_t doalloc, vec2_t siz, int32_t texfmt, coltype *pic, vec2_t tsiz, int32_t dameth);
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void uploadbasepalette(int32_t basepalnum, bool transient = false);
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void uploadpalswaps(int count, int32_t *palookupnum);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, int32_t uniqid);
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void polymost_fillpolygon(int32_t npoints);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz, int16_t mirrorWall);
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void polymost_completeMirror();
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int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall);
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int32_t polymost_spriteHasTranslucency(uspritetype const * const tspr);
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float* multiplyMatrix4f(float m0[4*4], const float m1[4*4]);
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void polymost_glinit(void);
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void polymost_glreset(void);
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enum {
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INVALIDATE_ALL,
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INVALIDATE_ART,
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INVALIDATE_ALL_NON_INDEXED,
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INVALIDATE_ART_NON_INDEXED
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};
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void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth);
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void gltexinvalidatetype(int32_t type);
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int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize);
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extern float curpolygonoffset;
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extern float shadescale;
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extern int32_t shadescale_unbounded;
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extern uint8_t alphahackarray[MAXTILES];
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extern int32_t r_scenebrightness;
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extern int32_t polymostcenterhoriz;
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extern int16_t globalpicnum;
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#define POLYMOST_CHOOSE_FOG_PAL(fogpal, pal) \
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((fogpal) ? (fogpal) : (pal))
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static FORCE_INLINE int32_t get_floor_fogpal(usectorptr_t const sec)
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{
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return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->floorpal);
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}
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static FORCE_INLINE int32_t get_ceiling_fogpal(usectorptr_t const sec)
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{
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return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->ceilingpal);
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}
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static FORCE_INLINE int32_t fogshade(int32_t const shade, int32_t const pal)
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{
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polytintflags_t const tintflags = hictinting[pal].f;
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return (globalflags & GLOBAL_NO_GL_FOGSHADE || tintflags & HICTINT_NOFOGSHADE) ? 0 : shade;
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}
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static FORCE_INLINE int check_nonpow2(int32_t const x)
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{
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return (x > 1 && (x&(x-1)));
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}
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static inline float polymost_invsqrt_approximation(float x)
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{
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#ifdef B_LITTLE_ENDIAN
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float const haf = x * .5f;
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union { float f; uint32_t i; } n = { x };
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n.i = 0x5f375a86 - (n.i >> 1);
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return n.f * (1.5f - haf * (n.f * n.f));
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#else
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// this is the comment
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return 1.f / Bsqrtf(x);
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#endif
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}
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// Flags of the <dameth> argument of various functions
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enum {
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DAMETH_NOMASK = 0,
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DAMETH_MASK = 1,
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DAMETH_TRANS1 = 2,
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DAMETH_TRANS2 = 3,
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DAMETH_MASKPROPS = 3,
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DAMETH_CLAMPED = 4,
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DAMETH_WALL = 32, // signals a texture for a wall (for r_npotwallmode)
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// used internally by polymost_domost
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DAMETH_BACKFACECULL = -1,
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};
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#define DAMETH_NARROW_MASKPROPS(dameth) (((dameth)&(~DAMETH_TRANS1))|(((dameth)&DAMETH_TRANS1)>>1))
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EDUKE32_STATIC_ASSERT(DAMETH_NARROW_MASKPROPS(DAMETH_MASKPROPS) == DAMETH_MASK);
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// pthtyp pth->flags bits
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enum pthtyp_flags {
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PTH_HIGHTILE = 2,
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PTH_SKYBOX = 4,
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PTH_HASALPHA = 8,
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PTH_HASFULLBRIGHT = 16,
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PTH_NPOTWALL = DAMETH_WALL, // r_npotwallmode=1 generated texture
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PTH_FORCEFILTER = 64,
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PTH_INVALIDATED = 128,
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PTH_INDEXED = 512,
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PTH_ONEBITALPHA = 1024,
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};
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typedef struct pthtyp_t
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{
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struct pthtyp_t *next;
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struct pthtyp_t *ofb; // fullbright pixels
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hicreplctyp *hicr;
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FHardwareTexture * glpic;
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vec2f_t scale;
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vec2_t siz;
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int16_t picnum;
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uint16_t flags; // see pthtyp_flags
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polytintflags_t effects;
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char palnum;
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char shade;
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char skyface;
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} pthtyp;
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void gloadtile_art(int32_t dapic, int32_t dameth, pthtyp* pth, int32_t doalloc);
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extern int32_t gloadtile_hi(int32_t,int32_t,int32_t,hicreplctyp *,int32_t,pthtyp *,int32_t, polytintflags_t);
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extern int32_t globalnoeffect;
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extern int32_t drawingskybox;
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extern int32_t hicprecaching;
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extern float fcosglobalang, fsinglobalang;
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extern float fxdim, fydim, fydimen, fviewingrange;
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extern char ptempbuf[MAXWALLSB<<1];
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extern hitdata_t polymost_hitdata;
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#include "texcache.h"
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extern void polymost_setupglowtexture(int32_t texunits, FHardwareTexture *tex);
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extern void polymost_setupdetailtexture(int32_t texunits, FHardwareTexture* tex);
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#endif
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