..
msvc
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
a.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
baselayer.h
Fix Lunatic build on Windows.
2013-03-18 22:05:21 +00:00
build.h
Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.
2013-03-25 04:31:58 +00:00
cache1d.h
Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c.
2012-11-15 21:09:56 +00:00
common.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
compat.h
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
crc32.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
dxdidf.h
Fix the DirectInput breakage on Win64.
2012-12-16 05:46:20 +00:00
dynamicgtk.h
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
editor.h
Mapster32: add "movement by one" debugging functionality via a.m32.
2013-02-19 20:35:14 +00:00
glbuild.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
glext.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gtkbits.h
ass rape
2009-01-09 09:29:17 +00:00
hightile.h
Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
2012-01-26 21:58:25 +00:00
kplib.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
lunatic.h
Lunatic: compile defs.ilua as bytecode and load it from the executable.
2013-02-24 16:05:31 +00:00
lzwnew.h
ass rape
2009-01-09 09:29:17 +00:00
m32script.h
CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
2013-01-20 21:17:15 +00:00
md4.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mdsprite.h
Fix POLYMER=0 build, cleaning up #include discipline on the way.
2013-02-07 21:01:24 +00:00
mutex.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
nedmalloc.h
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
osd.h
Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
2012-12-31 01:51:03 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.h
Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
2013-01-26 17:07:58 +00:00
polymost.h
polymost.c: a couple of {tex,mem}cache cleanups / fixes.
2013-01-08 23:12:56 +00:00
pragmas.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
prlights.h
polymer: add support for negative lights
2012-10-21 04:52:43 +00:00
quicklz.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rawinput.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
renderlayer.h
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
scancodes.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
scriptfile.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sdl_inc.h
Wii: Fix build.
2013-02-18 08:48:18 +00:00
sdlayer.h
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
startwin.editor.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
tracker.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operator.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operators.hpp
Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
2012-11-09 22:31:02 +00:00
winbits.h
Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
2013-03-21 09:48:21 +00:00
winlayer.h
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00