raze-gles/source
Christoph Oelckers c0ebe3e08b - hooked up ZDoom's d_net.cpp file.
Still not active but this contains some code needed to do a proper main loop that can work with the networker.
2020-08-29 23:24:18 +02:00
..
blood - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
build - Fix compile regression from 847fa48724. 2020-08-29 08:16:05 +10:00
common - hooked up ZDoom's i_net.cpp to compile within the project. 2020-08-29 22:07:47 +02:00
core - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
exhumed - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
games/duke - cleaned up Duke's main GameTicker function. 2020-08-29 21:20:10 +02:00
glbackend - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00