raze-gles/source
Christoph Oelckers bfed4e179b - little bit of array access removal.
(It's going to be a long way to refactor the sprite system to not rely on indices...)
2020-10-14 00:30:14 +02:00
..
blood - no bit fields, please! 2020-10-13 23:56:30 +02:00
build - added sprite iterator classes. 2020-10-14 00:05:25 +02:00
common - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
core - do not accept any input in the first 0.1 seconds of running a screen job. 2020-10-13 23:36:27 +02:00
exhumed - Exhumed: Cleanup of RestartPlayer 2020-10-14 00:19:39 +02:00
games/duke - little bit of array access removal. 2020-10-14 00:30:14 +02:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00