raze-gles/source/glbackend
Christoph Oelckers bef8c9ae76 - hictinting cleanup.
This needs to be moved into the backend, and partially into the shader. So far this only removes the code from the main rendering logic, the final implementation is not done yet.
It had to go because it required the main rendering code to look deep into the texture data which would be a major blocker for refactoring.
2019-10-17 20:29:58 +02:00
..
gl_hwtexture.cpp - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gl_hwtexture.h - hotfix for texture filter settings. 2019-10-10 19:16:27 +02:00
gl_palmanager.cpp - another crash in Blood 2019-10-08 01:37:43 +02:00
gl_renderstate.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_samplers.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_shader.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - hictinting cleanup. 2019-10-17 20:29:58 +02:00
glbackend.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00