raze-gles/source/build/include
Christoph Oelckers bef8c9ae76 - hictinting cleanup.
This needs to be moved into the backend, and partially into the shader. So far this only removes the code from the main rendering logic, the final implementation is not done yet.
It had to go because it required the main rendering code to look deep into the texture data which would be a major blocker for refactoring.
2019-10-17 20:29:58 +02:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
baselayer.h - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
build.h Moved hightile replacement data into the textures 2019-10-17 12:45:25 +02:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
cache1d.h - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
common.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
compat.h - hooked up the writable texture types. 2019-10-15 00:19:31 +02:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
kplib.h - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h Moved hightile replacement data into the textures 2019-10-17 12:45:25 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks 2019-09-20 15:46:32 +02:00
osd.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
palette.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
pngwrite.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
pragmas.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h - Blood merge 2019-09-19 22:06:49 +02:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
startwin.editor.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
stats.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
texcache.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h This timing stuff actually works 2019-09-20 16:12:16 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
vfs.h Add buildvfs_fopen_write_text 2019-03-11 06:06:47 +00:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00