raze-gles/source/glbackend
Christoph Oelckers bc986b8054 - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line.
- increased cache size to 200 MB (Note: The cache really needs to be replaced with something better that can adapt better to a system's RAM size.)
2019-10-19 10:22:02 +02:00
..
gl_hwtexture.cpp - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_hwtexture.h - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_palmanager.cpp - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_renderstate.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_samplers.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - rework of texture management for models 2019-10-18 14:04:32 +02:00
gl_shader.h - rework of texture management for models 2019-10-18 14:04:32 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
glbackend.h - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00