raze-gles/source
Mitchell Richters bbacc9e816 - factor in xdimenscale and viewingrangerecip when calculating renderSetVisibility().
* Changes performed in 0bd460d9e3 didn't take into account xdimenscale and viewingrangerecip like the days of old and this wasn't picked up in d80a32d379 or d80a32d379, where the applied fixes only appeared to work because they worked for me at 2560x1440p.
2020-07-03 14:42:41 +02:00
..
blood - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
build - factor in xdimenscale and viewingrangerecip when calculating renderSetVisibility(). 2020-07-03 14:42:41 +02:00
common - change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds). 2020-06-23 12:16:11 +02:00
core - fixed incomplete texts in inventory. 2020-06-26 12:20:24 +02:00
duke3d - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
exhumed - Do not start multiple instances of the same sound on the same source in Exhumed. 2020-06-24 22:02:23 +02:00
glbackend - initial palette shader work. 2020-06-17 12:26:01 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
sw - make controller input identical across all games. 2020-06-24 20:08:56 +02:00
thirdparty engine: update libdivide 2020-06-17 12:26:03 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00