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This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version. git-svn-id: https://svn.eduke32.com/eduke32@8216 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # GNUmakefile # platform/Windows/audiolib.vcxproj # platform/Windows/audiolib.vcxproj.filters # platform/Windows/eduke32.vcxproj # platform/Windows/eduke32.vcxproj.filters # source/audiolib/include/fx_man.h # source/audiolib/include/multivoc.h # source/audiolib/src/flac.cpp # source/audiolib/src/formats.cpp # source/audiolib/src/fx_man.cpp # source/audiolib/src/vorbis.cpp # source/audiolib/src/xa.cpp # source/audiolib/src/xmp.cpp # source/duke3d/src/sounds_mapster32.cpp # Conflicts: # Common.mak # GNUmakefile # platform/Windows/audiolib.vcxproj # platform/Windows/audiolib.vcxproj.filters # platform/Windows/eduke32.vcxproj # platform/Windows/eduke32.vcxproj.filters # source/audiolib/include/multivoc.h # source/audiolib/src/vorbis.cpp # source/duke3d/src/config.cpp # source/duke3d/src/game.h # source/duke3d/src/osdcmds.cpp # source/duke3d/src/sounds_mapster32.cpp
109 lines
3.6 KiB
C++
109 lines
3.6 KiB
C++
/*
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Copyright (C) 2009 Jonathon Fowler <jf@jonof.id.au>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "_multivc.h"
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template uint32_t MV_MixMono<uint8_t, int16_t>(struct VoiceNode * const voice, uint32_t length);
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template uint32_t MV_MixStereo<uint8_t, int16_t>(struct VoiceNode * const voice, uint32_t length);
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template uint32_t MV_MixMono<int16_t, int16_t>(struct VoiceNode * const voice, uint32_t length);
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template uint32_t MV_MixStereo<int16_t, int16_t>(struct VoiceNode * const voice, uint32_t length);
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template void MV_Reverb<int16_t>(char const *src, char * const dest, const float volume, int count);
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/*
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length = count of samples to mix
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position = offset of starting sample in source
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rate = resampling increment
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volume = direct volume adjustment, 1.0 = no change
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*/
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// mono source, mono output
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template <typename S, typename D>
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uint32_t MV_MixMono(struct VoiceNode * const voice, uint32_t length)
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{
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auto const source = (S const *)voice->sound;
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auto dest = (D *)MV_MixDestination;
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uint32_t position = voice->position;
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uint32_t const rate = voice->RateScale;
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float const volume = voice->volume*MV_GlobalVolume;
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do
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{
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auto const isample0 = CONVERT_LE_SAMPLE_TO_SIGNED<S, D>(source[position >> 16]);
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position += rate;
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*dest = MIX_SAMPLES<D>(SCALE_SAMPLE(isample0, volume*voice->LeftVolume), *dest);
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dest++;
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voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest);
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}
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while (--length);
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MV_MixDestination = (char *)dest;
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return position;
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}
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// mono source, stereo output
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template <typename S, typename D>
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uint32_t MV_MixStereo(struct VoiceNode * const voice, uint32_t length)
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{
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auto const source = (S const *)voice->sound;
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auto dest = (D *)MV_MixDestination;
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uint32_t position = voice->position;
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uint32_t const rate = voice->RateScale;
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float const volume = voice->volume*MV_GlobalVolume;
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do
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{
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auto const isample0 = CONVERT_LE_SAMPLE_TO_SIGNED<S, D>(source[position >> 16]);
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position += rate;
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*dest = MIX_SAMPLES<D>(SCALE_SAMPLE(isample0, volume*voice->LeftVolume), *dest);
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*(dest + (MV_RightChannelOffset / sizeof(*dest)))
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= MIX_SAMPLES<D>(SCALE_SAMPLE(isample0, volume*voice->RightVolume), *(dest + (MV_RightChannelOffset / sizeof(*dest))));
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dest += 2;
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voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest);
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voice->RightVolume = SMOOTH_VOLUME(voice->RightVolume, voice->RightVolumeDest);
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}
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while (--length);
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MV_MixDestination = (char *)dest;
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return position;
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}
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template <typename T>
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void MV_Reverb(char const *src, char * const dest, const float volume, int count)
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{
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auto input = (T const *)src;
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auto output = (T *)dest;
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do
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{
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auto const isample0 = CONVERT_SAMPLE_TO_SIGNED<T>(*input++);
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*output++ = CONVERT_SAMPLE_FROM_SIGNED<T>(SCALE_SAMPLE(isample0, volume));
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}
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while (--count > 0);
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}
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