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f1b7707f7a
- Calculate turnAmount in 1st 'if (turn)' statement to save on a 2nd. - Divide all subsequent values from turAmount for cascasing effect. - Rearrange some code to save on if statements checking the same condition. - Remove q16horz code since player has no vertical movement on a vehicle. - Remove horizAngleAdjust code as it's not necessary and has a jarring effect. |
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src | ||
CMakeLists.txt |