raze-gles/source
Mitchell Richters b86d499e0b RR: Amend how game pauses.
- M_Active or GUICapture properly pause game using game's pause mechanisms.
- Pausing game with Pause key now works again.
- Pausing game with Pause key now properly stops all sounds as per upstream.
2020-05-31 23:19:54 +02:00
..
blood - fixed Blood startup. 2020-05-23 22:43:05 +02:00
build - workaround for Ion Fury display glitches on the first map. 2020-05-23 22:43:06 +02:00
common Prepare back-end for updated in-game pausing. 2020-05-31 23:19:54 +02:00
core Prepare back-end for updated in-game pausing. 2020-05-31 23:19:54 +02:00
duke3d Duke3D: Amend how game pauses. 2020-05-31 23:19:54 +02:00
exhumed - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
glbackend - workaround for Ion Fury display glitches on the first map. 2020-05-23 22:43:06 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr RR: Amend how game pauses. 2020-05-31 23:19:54 +02:00
sw - added a level of abstraction to the lookup table code to ease later refactoring. 2020-05-23 22:43:05 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00