raze-gles/polymer
helixhorned b7834f21dd Tweak raising/lowering (groups of) ceilings or floors.
Now, if more than one sectors are affected, always move them by the same
amount. That is, if one of them would be sticking against the other side,
don't move the rest.  Another change consists of determining the z delta
first, and only then moving the sprites by that amount. This fixes the
problem where you'd e.g. raise a 'floor door' against the ceiling, and the
effector sprites would be raised one time too much, preventing them from
being lowered the next time.

git-svn-id: https://svn.eduke32.com/eduke32@2111 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:44 +00:00
..
eduke32 Tweak raising/lowering (groups of) ceilings or floors. 2011-11-11 20:05:44 +00:00
synthesis.sh fix clobbering of ebacktrace1.dll during synthesis building 2011-10-02 07:47:18 +00:00