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b7834f21dd
Now, if more than one sectors are affected, always move them by the same amount. That is, if one of them would be sticking against the other side, don't move the rest. Another change consists of determining the z delta first, and only then moving the sprites by that amount. This fixes the problem where you'd e.g. raise a 'floor door' against the ceiling, and the effector sprites would be raised one time too much, preventing them from being lowered the next time. git-svn-id: https://svn.eduke32.com/eduke32@2111 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |