raze-gles/source/common/music
Christoph Oelckers 782dfcdc54 - changed licenses in a few files.
These originated from GZDoom and originally contained original Doom code, but for Demolition the offending parts are no longer present so the ZDoom-BSD license applies now.
2019-12-09 17:29:31 +01:00
..
backend - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
thirdparty - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
filereadermusicinterface.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
i_music.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
i_music.h - something can be heard, but it's crap. 2019-11-11 19:53:06 +01:00
i_soundfont.cpp - fixed compile errors. 2019-11-11 17:51:30 +01:00
i_soundfont.h - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
music.cpp - changed licenses in a few files. 2019-12-09 17:29:31 +01:00
music_config.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
music_midi_base.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
s_advsound.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
s_music.h - more cleanup on music code 2019-11-28 03:18:58 +01:00
z_music.h - simplified the music playing interface a bit. 2019-12-07 18:28:30 +01:00