raze-gles/source
Christoph Oelckers b52a2b0d9a - set up the loadscreen code.
This isn't active, though, because load times are so short these days that all this results in is an irritating screen flash before the level starts.
It may be activated later when hires assets are in use.

Fixes #10 (or not...? ;) )
2020-09-09 22:42:01 +02:00
..
blood - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
build - more compat.h cleanup 2020-09-08 18:48:18 +02:00
common - added a menu option for WT's music switch. 2020-09-08 22:37:21 +02:00
core - don't autosave just after starting a new game. 2020-09-08 23:00:31 +02:00
exhumed - don't autosave just after starting a new game. 2020-09-08 23:00:31 +02:00
games/duke - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - more compat.h cleanup 2020-09-08 18:48:18 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00