raze-gles/source/build
Christoph Oelckers b3c1d5001e - used double frame buffering for VPX playback.
With a single buffer this tends to run into situations where an unrendered texture gets deleted before it is drawn.
2020-03-05 20:56:41 +01:00
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include - consolidation of screentext code 2020-03-05 00:58:38 +01:00
src - used double frame buffering for VPX playback. 2020-03-05 20:56:41 +01:00