raze-gles/source/common/menu
Christoph Oelckers b372cb5f35 - the primary Blood menus are working.
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
..
imagescroller.cpp - formatting fix and null check for aborted transition. 2019-11-30 23:45:43 +01:00
joystickmenu.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00
listmenu.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
loadsavemenu.cpp - fixed Redneck Rampage ingame menu and added selection validation to the load menu. 2019-11-30 23:59:22 +01:00
menu.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
menu.h - disconnected Blood's menu. 2019-12-01 10:18:38 +01:00
menudef.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
menuinput.cpp - update of load/save menu to latest GZDoom code. 2019-11-30 00:49:50 +01:00
messagebox.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
optionmenu.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
optionmenuitems.h - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
savegamemanager.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00