.. |
afxres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
base_sysfb.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
base_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
demolition.natvis
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
game_icon.ico
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
gameres.rc
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- renamed internal CMake variables to not contain the project name.
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2019-12-27 13:37:39 +01:00 |
gl_sysfb.cpp
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
gl_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
hardware.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
hardware.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_crash.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_dijoy.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_findfile.h
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- cleanup of the old file system initialization.
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2019-11-01 19:25:42 +01:00 |
i_input.cpp
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- fixed Blood music and movie playback.
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2019-12-25 01:10:13 +01:00 |
i_input.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_keyboard.cpp
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
i_main.cpp
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- fixed extended quote management.
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2019-12-25 17:13:36 +01:00 |
i_mouse.cpp
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- do not send mouse wheel "up" events right after "down".
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2019-12-24 14:02:09 +01:00 |
i_rawps2.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_specialpaths.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
i_system.cpp
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- replaced EDuke's game selector with GZDoom's.
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2019-12-24 15:28:00 +01:00 |
i_system.h
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- more leaks plugged, plus rerouting exception messages to the log window.
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2019-12-24 16:30:33 +01:00 |
i_xinput.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
manifest.game.xml
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
resource.h
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- replaced EDuke's game selector with GZDoom's.
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2019-12-24 15:28:00 +01:00 |
st_start.cpp
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- Blood now also starts the first level without leaks.
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2019-12-24 19:47:34 +01:00 |
st_start_util.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
wglext.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32basevideo.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32basevideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32glvideo.cpp
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
win32glvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
winres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |