raze-gles/source/glbackend
2019-10-06 19:32:35 +02:00
..
gl_hwtexture.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
gl_hwtexture.h - use explicitly declared matrix uniforms. 2019-10-06 10:19:51 +02:00
gl_renderstate.h - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
gl_shader.h - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
glbackend.h - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00