..
blood
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
build
- it compiles again (with lots of code commented out.)
2020-10-04 20:11:02 +02:00
common
- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
2020-10-10 09:47:00 +02:00
core
- create named texture copies for 'tilefromtexture' replacements.
2020-10-10 16:52:04 +02:00
exhumed
- Exhumed: play the menu advance sound when starting a game
2020-10-10 13:30:23 +02:00
games /duke
- fixed problems with stopping sector effect sounds.
2020-10-10 18:11:26 +02:00
glbackend
- scale weapons down to the original tile's size.
2020-10-04 15:33:12 +02:00
libsmackerdec
- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
2020-09-26 11:59:24 +02:00
platform
- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
2020-09-25 18:06:06 +10:00
sw
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
thirdparty
- macOS backend update, plus moving base64.cpp around.
2020-09-27 16:12:50 +02:00
__autostart.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
CMakeLists.txt
- added the player display for Duke.
2020-10-09 01:09:51 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00