raze-gles/source
2020-08-03 09:07:19 +10:00
..
blood - interpolate zDelta with higher precision from updated CalcSmoothRatio() function that returns a double instead of an int. 2020-08-03 09:07:19 +10:00
build - simplified calcSinTableValue and inlined it. 2020-08-02 22:03:22 +02:00
common - get the frame time right at the start of the frame, not when performing interpolations. 2020-08-02 21:16:01 +02:00
core - always play menu sounds by calling M_MenuSound to check the menu_sounds CVAR. 2020-08-02 22:16:26 +02:00
exhumed - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
games/duke - added the "back" sound to the menu. 2020-08-02 22:14:58 +02:00
glbackend - fixed scuba gear display. 2020-07-26 18:35:47 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - quick and dirty fix to get SW menu input cranking again (mostly for testing PR #77 under SW since it's the only game with a clock of 120/3). 2020-07-31 16:26:16 +10:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - adapted the MVE player. 2020-07-23 22:26:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00