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raze-gles
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ac635ebd0f
raze-gles
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source
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blood
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Mitchell Richters
ac635ebd0f
- Blood/RR: Replace a few
playerSet*()
calls with
playerAdd*()
. Because the setters continually set until target is reached, can cause some perceivable smoothness issues if ticker re-targets's player's angle/horizon before input code has reached target.
2020-09-22 22:50:27 +10:00
..
src
- Blood/RR: Replace a few
playerSet*()
calls with
playerAdd*()
. Because the setters continually set until target is reached, can cause some perceivable smoothness issues if ticker re-targets's player's angle/horizon before input code has reached target.
2020-09-22 22:50:27 +10:00
CMakeLists.txt
- excised Blood's entire automap code.
2020-09-06 10:59:45 +02:00