raze-gles/source
Christoph Oelckers abf715eace - unified the packet structures of all games.
Currently the bit fields are still separate and they have to be merged, but for now the added memory does not matter.
Having this structure in the common parts will allow work on consolidating the input code, though.
2020-08-26 17:12:48 +02:00
..
blood - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
build - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
common - fix C_SetNotifyFontScale() for RR. 2020-08-26 22:33:19 +10:00
core - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
exhumed - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
games/duke - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00