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76ba45ac8d
Fixes #70
4411 lines
96 KiB
C++
4411 lines
96 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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This file contains parts of DukeGDX by Alexander Makarov-[M210] (m210-2007@mail.ru)
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_d.h"
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#include "serializer.h"
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BEGIN_DUKE_NS
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struct FireProj
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{
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int x, y, z;
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int xv, yv, zv;
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};
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static TMap<int, FireProj> fire;
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static FSerializer& Serialize(FSerializer& arc, const char* key, FireProj& p, FireProj* def)
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{
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if (arc.BeginObject(key))
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{
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arc("x", p.x)
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("y", p.y)
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("z", p.z)
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("xv", p.xv)
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("yv", p.yv)
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("zv", p.zv)
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.EndObject();
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}
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return arc;
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}
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void SerializeActorGlobals(FSerializer& arc)
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{
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if (arc.isWriting() && fire.CountUsed() == 0) return;
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bool res = arc.BeginArray("FireProj");
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if (arc.isReading())
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{
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fire.Clear();
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if (!res) return;
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auto length = arc.ArraySize() / 2;
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int key;
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FireProj value;
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for (int i = 0; i < length; i++)
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{
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Serialize(arc, nullptr, key, nullptr);
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Serialize(arc, nullptr, value, nullptr);
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fire.Insert(key, value);
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}
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}
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else
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{
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TMap<int, FireProj>::Iterator it(fire);
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TMap<int, FireProj>::Pair* pair;
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while (it.NextPair(pair))
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{
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int k = pair->Key;
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Serialize(arc, nullptr, k, nullptr);
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Serialize(arc, nullptr, pair->Value, nullptr);
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}
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}
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arc.EndArray();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ceilingspace_d(int sectnum)
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{
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if( (sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 )
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{
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switch(sector[sectnum].ceilingpicnum)
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{
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case MOONSKY1:
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case BIGORBIT1:
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return 1;
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}
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}
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool floorspace_d(int sectnum)
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{
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if( (sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 )
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{
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switch(sector[sectnum].floorpicnum)
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{
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case MOONSKY1:
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case BIGORBIT1:
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return 1;
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}
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}
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void check_fta_sounds_d(int i)
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{
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if (sprite[i].extra > 0) switch (sprite[i].picnum)
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{
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case LIZTROOPONTOILET:
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case LIZTROOPJUSTSIT:
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case LIZTROOPSHOOT:
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case LIZTROOPJETPACK:
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case LIZTROOPDUCKING:
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case LIZTROOPRUNNING:
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case LIZTROOP:
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S_PlayActorSound(PRED_RECOG, i);
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break;
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case LIZMAN:
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case LIZMANSPITTING:
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case LIZMANFEEDING:
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case LIZMANJUMP:
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S_PlayActorSound(CAPT_RECOG, i);
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break;
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case PIGCOP:
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case PIGCOPDIVE:
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S_PlayActorSound(PIG_RECOG, i);
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break;
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case RECON:
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S_PlayActorSound(RECO_RECOG, i);
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break;
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case DRONE:
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S_PlayActorSound(DRON_RECOG, i);
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break;
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case COMMANDER:
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case COMMANDERSTAYPUT:
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S_PlayActorSound(COMM_RECOG, i);
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break;
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case ORGANTIC:
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S_PlayActorSound(TURR_RECOG, i);
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break;
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case OCTABRAIN:
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case OCTABRAINSTAYPUT:
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S_PlayActorSound(OCTA_RECOG, i);
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break;
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case BOSS1:
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S_PlaySound(BOS1_RECOG);
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break;
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case BOSS2:
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if (sprite[i].pal == 1)
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S_PlaySound(BOS2_RECOG);
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else S_PlaySound(WHIPYOURASS);
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break;
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case BOSS3:
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if (sprite[i].pal == 1)
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S_PlaySound(BOS3_RECOG);
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else S_PlaySound(RIPHEADNECK);
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break;
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case BOSS4:
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case BOSS4STAYPUT:
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if (sprite[i].pal == 1)
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S_PlaySound(BOS4_RECOG);
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S_PlaySound(BOSS4_FIRSTSEE);
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break;
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case GREENSLIME:
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S_PlayActorSound(SLIM_RECOG, i);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void addweapon_d(struct player_struct *p, int weapon)
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{
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if ( p->gotweapon[weapon] == 0 )
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{
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p->gotweapon.Set(weapon);
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if(weapon == SHRINKER_WEAPON)
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p->gotweapon.Set(GROW_WEAPON);
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}
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p->random_club_frame = 0;
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if (p->holster_weapon == 0)
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{
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p->weapon_pos = -1;
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p->last_weapon = p->curr_weapon;
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}
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else
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{
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p->weapon_pos = 10;
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p->holster_weapon = 0;
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p->last_weapon = -1;
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}
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p->kickback_pic = 0;
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#ifdef EDUKE
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if(p->curr_weapon != weapon)
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{
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short snum;
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snum = sprite[p->i].yvel;
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SetGameVarID(g_iWeaponVarID,weapon, snum, p->i);
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if (p->curr_weapon >= 0)
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{
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SetGameVarID(g_iWorksLikeVarID, aplWeaponWorksLike[weapon][snum], snum, p->i);
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}
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else
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{
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SetGameVarID(g_iWorksLikeVarID, -1, snum, p->i);
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}
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SetGameVarID(g_iReturnVarID, 0, snum, -1);
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OnEvent(EVENT_CHANGEWEAPON, p->i, snum, -1);
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if (GetGameVarID(g_iReturnVarID, -1, snum) == 0)
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{
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p->curr_weapon = weapon;
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}
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}
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#else
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p->curr_weapon = weapon;
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#endif
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switch (weapon)
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{
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case KNEE_WEAPON:
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case TRIPBOMB_WEAPON:
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON:
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break;
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case SHOTGUN_WEAPON:
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S_PlayActorSound(SHOTGUN_COCK, p->i);
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break;
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case PISTOL_WEAPON:
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S_PlayActorSound(INSERT_CLIP, p->i);
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break;
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default:
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S_PlayActorSound(SELECT_WEAPON, p->i);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ifsquished(int i, int p)
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{
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if (isRR()) return false; // this function is a no-op in RR's source.
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bool squishme = false;
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if (sprite[i].picnum == APLAYER && ud.clipping)
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return false;
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auto& sc = sector[sprite[i].sectnum];
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int floorceildist = sc.floorz - sc.ceilingz;
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if (sc.lotag != ST_23_SWINGING_DOOR)
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{
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if (sprite[i].pal == 1)
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squishme = floorceildist < (32 << 8) && (sc.lotag & 32768) == 0;
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else
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squishme = floorceildist < (12 << 8);
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}
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if (squishme)
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{
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FTA(QUOTE_SQUISHED, &ps[p]);
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if (badguy(&sprite[i]))
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sprite[i].xvel = 0;
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if (sprite[i].pal == 1)
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{
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hittype[i].picnum = SHOTSPARK1;
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hittype[i].extra = 1;
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return false;
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}
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return true;
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}
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return false;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void hitradius_d(short i, int r, int hp1, int hp2, int hp3, int hp4)
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{
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spritetype* s, * sj;
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walltype* wal;
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int d, q, x1, y1;
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int sectcnt, sectend, dasect, startwall, endwall, nextsect;
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short j, p, x, nextj, sect;
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static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC };
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short tempshort[MAXSECTORS]; // originally hijacked a global buffer which is bad. Q: How many do we really need? RedNukem says 64.
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s = &sprite[i];
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if(s->picnum == RPG && s->xrepeat < 11) goto SKIPWALLCHECK;
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if(s->picnum != SHRINKSPARK)
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{
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tempshort[0] = s->sectnum;
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dasect = s->sectnum;
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sectcnt = 0; sectend = 1;
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do
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{
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dasect = tempshort[sectcnt++];
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if (((sector[dasect].ceilingz - s->z) >> 8) < r)
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{
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d = abs(wall[sector[dasect].wallptr].x - s->x) + abs(wall[sector[dasect].wallptr].y - s->y);
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if (d < r)
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fi.checkhitceiling(dasect);
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else
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{
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// ouch...
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d = abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x - s->x) + abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].y - s->y);
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if (d < r)
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fi.checkhitceiling(dasect);
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}
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}
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startwall = sector[dasect].wallptr;
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endwall = startwall + sector[dasect].wallnum;
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for (x = startwall, wal = &wall[startwall]; x < endwall; x++, wal++)
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if ((abs(wal->x - s->x) + abs(wal->y - s->y)) < r)
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{
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nextsect = wal->nextsector;
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if (nextsect >= 0)
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{
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for (dasect = sectend - 1; dasect >= 0; dasect--)
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if (tempshort[dasect] == nextsect) break;
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if (dasect < 0) tempshort[sectend++] = nextsect;
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}
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x1 = (((wal->x + wall[wal->point2].x) >> 1) + s->x) >> 1;
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y1 = (((wal->y + wall[wal->point2].y) >> 1) + s->y) >> 1;
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updatesector(x1, y1, §);
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if (sect >= 0 && cansee(x1, y1, s->z, sect, s->x, s->y, s->z, s->sectnum))
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fi.checkhitwall(i, x, wal->x, wal->y, s->z, s->picnum);
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}
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} while (sectcnt < sectend);
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}
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SKIPWALLCHECK:
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q = -(16 << 8) + (krand() & ((32 << 8) - 1));
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for (x = 0; x < 7; x++)
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{
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j = headspritestat[statlist[x]];
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while (j >= 0)
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{
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nextj = nextspritestat[j];
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sj = &sprite[j];
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if (isWorldTour())
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{
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if (sprite[s->owner].picnum == APLAYER && sj->picnum == APLAYER && ud.coop != 0 && ud.ffire == 0 && s->owner != j)
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{
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j = nextj;
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continue;
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}
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if (s->picnum == FLAMETHROWERFLAME && ((sprite[s->owner].picnum == FIREFLY && sj->picnum == FIREFLY) || (sprite[s->owner].picnum == BOSS5 && sj->picnum == BOSS5)))
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{
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j = nextj;
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continue;
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}
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}
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if (x == 0 || x >= 5 || AFLAMABLE(sj->picnum))
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{
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if (s->picnum != SHRINKSPARK || (sj->cstat & 257))
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if (dist(s, sj) < r)
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{
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if (badguy(sj) && !cansee(sj->x, sj->y, sj->z + q, sj->sectnum, s->x, s->y, s->z + q, s->sectnum))
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goto BOLT;
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fi.checkhitsprite(j, i);
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}
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}
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else if (sj->extra >= 0 && sj != s && (sj->picnum == TRIPBOMB || badguy(sj) || sj->picnum == QUEBALL || sj->picnum == STRIPEBALL || (sj->cstat & 257) || sj->picnum == DUKELYINGDEAD))
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{
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if (s->picnum == SHRINKSPARK && sj->picnum != SHARK && (j == s->owner || sj->xrepeat < 24))
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{
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j = nextj;
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continue;
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}
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if (s->picnum == MORTER && j == s->owner)
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{
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j = nextj;
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continue;
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}
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if (sj->picnum == APLAYER) sj->z -= PHEIGHT;
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d = dist(s, sj);
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if (sj->picnum == APLAYER) sj->z += PHEIGHT;
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if (d < r && cansee(sj->x, sj->y, sj->z - (8 << 8), sj->sectnum, s->x, s->y, s->z - (12 << 8), s->sectnum))
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{
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hittype[j].ang = getangle(sj->x - s->x, sj->y - s->y);
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if (s->picnum == RPG && sj->extra > 0)
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hittype[j].picnum = RPG;
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else if (!isWorldTour())
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{
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if (s->picnum == SHRINKSPARK)
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hittype[j].picnum = SHRINKSPARK;
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else hittype[j].picnum = RADIUSEXPLOSION;
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}
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else
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{
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if (s->picnum == SHRINKSPARK || s->picnum == FLAMETHROWERFLAME)
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hittype[j].picnum = s->picnum;
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else if (s->picnum != FIREBALL || sprite[s->owner].picnum != APLAYER)
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{
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if (s->picnum == LAVAPOOL)
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hittype[j].picnum = FLAMETHROWERFLAME;
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else
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hittype[j].picnum = RADIUSEXPLOSION;
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}
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else
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hittype[j].picnum = FLAMETHROWERFLAME;
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}
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if (s->picnum != SHRINKSPARK && (!isWorldTour() && s->picnum != LAVAPOOL))
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{
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if (d < r / 3)
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{
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if (hp4 == hp3) hp4++;
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hittype[j].extra = hp3 + (krand() % (hp4 - hp3));
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}
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else if (d < 2 * r / 3)
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{
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if (hp3 == hp2) hp3++;
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hittype[j].extra = hp2 + (krand() % (hp3 - hp2));
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}
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else if (d < r)
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{
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if (hp2 == hp1) hp2++;
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hittype[j].extra = hp1 + (krand() % (hp2 - hp1));
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}
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if (sprite[j].picnum != TANK && sprite[j].picnum != ROTATEGUN && sprite[j].picnum != RECON && sprite[j].picnum != BOSS1 && sprite[j].picnum != BOSS2 && sprite[j].picnum != BOSS3 && sprite[j].picnum != BOSS4)
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{
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if (sj->xvel < 0) sj->xvel = 0;
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sj->xvel += (s->extra << 2);
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}
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if (sj->picnum == PODFEM1 || sj->picnum == FEM1 ||
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sj->picnum == FEM2 || sj->picnum == FEM3 ||
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sj->picnum == FEM4 || sj->picnum == FEM5 ||
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sj->picnum == FEM6 || sj->picnum == FEM7 ||
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sj->picnum == FEM8 || sj->picnum == FEM9 ||
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sj->picnum == FEM10 || sj->picnum == STATUE ||
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sj->picnum == STATUEFLASH || sj->picnum == SPACEMARINE || sj->picnum == QUEBALL || sj->picnum == STRIPEBALL)
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fi.checkhitsprite(j, i);
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}
|
|
else if (s->extra == 0) hittype[j].extra = 0;
|
|
|
|
if (sj->picnum != RADIUSEXPLOSION &&
|
|
s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
|
{
|
|
if (sj->picnum == APLAYER)
|
|
{
|
|
p = sj->yvel;
|
|
|
|
if (isWorldTour() && hittype[j].picnum == FLAMETHROWERFLAME && sprite[s->owner].picnum == APLAYER)
|
|
{
|
|
ps[p].numloogs = -1 - s->yvel;
|
|
}
|
|
|
|
if (ps[p].newowner >= 0)
|
|
{
|
|
clearcamera(&ps[p]);
|
|
}
|
|
}
|
|
hittype[j].owner = s->owner;
|
|
}
|
|
}
|
|
}
|
|
BOLT:
|
|
j = nextj;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int movesprite_d(short spritenum, int xchange, int ychange, int zchange, unsigned int cliptype)
|
|
{
|
|
int daz, h, oldx, oldy;
|
|
short retval, dasectnum, cd;
|
|
char bg;
|
|
|
|
bg = badguy(&sprite[spritenum]);
|
|
|
|
if (sprite[spritenum].statnum == 5 || (bg && sprite[spritenum].xrepeat < 4))
|
|
{
|
|
sprite[spritenum].x += (xchange * TICSPERFRAME) >> 2;
|
|
sprite[spritenum].y += (ychange * TICSPERFRAME) >> 2;
|
|
sprite[spritenum].z += (zchange * TICSPERFRAME) >> 2;
|
|
if (bg)
|
|
setsprite(spritenum, sprite[spritenum].x, sprite[spritenum].y, sprite[spritenum].z);
|
|
return 0;
|
|
}
|
|
|
|
dasectnum = sprite[spritenum].sectnum;
|
|
|
|
daz = sprite[spritenum].z;
|
|
h = ((tilesiz[sprite[spritenum].picnum].y * sprite[spritenum].yrepeat) << 1);
|
|
daz -= h;
|
|
|
|
if (bg)
|
|
{
|
|
oldx = sprite[spritenum].x;
|
|
oldy = sprite[spritenum].y;
|
|
|
|
if (sprite[spritenum].xrepeat > 60)
|
|
retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 1024L, (4 << 8), (4 << 8), cliptype);
|
|
else
|
|
{
|
|
if (sprite[spritenum].picnum == LIZMAN)
|
|
cd = 292;
|
|
else if (actorflag(spritenum, SFLAG_BADGUY))
|
|
cd = sprite[spritenum].clipdist << 2;
|
|
else
|
|
cd = 192;
|
|
|
|
retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), cd, (4 << 8), (4 << 8), cliptype);
|
|
}
|
|
|
|
// conditional code from hell...
|
|
if (dasectnum < 0 || (dasectnum >= 0 &&
|
|
((hittype[spritenum].actorstayput >= 0 && hittype[spritenum].actorstayput != dasectnum) ||
|
|
((sprite[spritenum].picnum == BOSS2) && sprite[spritenum].pal == 0 && sector[dasectnum].lotag != 3) ||
|
|
((sprite[spritenum].picnum == BOSS1 || sprite[spritenum].picnum == BOSS2) && sector[dasectnum].lotag == ST_1_ABOVE_WATER) ||
|
|
(sector[dasectnum].lotag == ST_1_ABOVE_WATER && (sprite[spritenum].picnum == LIZMAN || (sprite[spritenum].picnum == LIZTROOP && sprite[spritenum].zvel == 0)))
|
|
))
|
|
)
|
|
{
|
|
sprite[spritenum].x = oldx;
|
|
sprite[spritenum].y = oldy;
|
|
if (sector[dasectnum].lotag == ST_1_ABOVE_WATER && sprite[spritenum].picnum == LIZMAN)
|
|
sprite[spritenum].ang = (krand()&2047);
|
|
else if ((hittype[spritenum].temp_data[0]&3) == 1 && sprite[spritenum].picnum != COMMANDER)
|
|
sprite[spritenum].ang = (krand()&2047);
|
|
setsprite(spritenum,oldx,oldy,sprite[spritenum].z);
|
|
if (dasectnum < 0) dasectnum = 0;
|
|
return (16384+dasectnum);
|
|
}
|
|
if ((retval&49152) >= 32768 && (hittype[spritenum].cgg==0)) sprite[spritenum].ang += 768;
|
|
}
|
|
else
|
|
{
|
|
if (sprite[spritenum].statnum == 4)
|
|
retval =
|
|
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 8L, (4 << 8), (4 << 8), cliptype);
|
|
else
|
|
retval =
|
|
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), (int)(sprite[spritenum].clipdist << 2), (4 << 8), (4 << 8), cliptype);
|
|
}
|
|
|
|
if (dasectnum >= 0)
|
|
if ((dasectnum != sprite[spritenum].sectnum))
|
|
changespritesect(spritenum, dasectnum);
|
|
daz = sprite[spritenum].z + ((zchange * TICSPERFRAME) >> 3);
|
|
if ((daz > hittype[spritenum].ceilingz) && (daz <= hittype[spritenum].floorz))
|
|
sprite[spritenum].z = daz;
|
|
else
|
|
if (retval == 0)
|
|
return(16384 + dasectnum);
|
|
|
|
return(retval);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void lotsofmoney_d(spritetype *s, short n)
|
|
{
|
|
lotsofstuff(s, n, MONEY);
|
|
}
|
|
|
|
void lotsofmail_d(spritetype *s, short n)
|
|
{
|
|
lotsofstuff(s, n, MAIL);
|
|
}
|
|
|
|
void lotsofpaper_d(spritetype *s, short n)
|
|
{
|
|
lotsofstuff(s, n, PAPER);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void guts_d(spritetype* s, short gtype, short n, short p)
|
|
{
|
|
int gutz, floorz;
|
|
int i=0, j;
|
|
int sx, sy;
|
|
uint8_t pal;
|
|
|
|
if (badguy(s) && s->xrepeat < 16)
|
|
sx = sy = 8;
|
|
else sx = sy = 32;
|
|
|
|
gutz = s->z - (8 << 8);
|
|
floorz = getflorzofslope(s->sectnum, s->x, s->y);
|
|
|
|
if (gutz > (floorz - (8 << 8)))
|
|
gutz = floorz - (8 << 8);
|
|
|
|
if (s->picnum == COMMANDER)
|
|
gutz -= (24 << 8);
|
|
|
|
if (badguy(s) && s->pal == 6)
|
|
pal = 6;
|
|
else if (s->picnum != LIZTROOP) // EDuke32 transfers the palette unconditionally, I'm not sure that's such a good idea.
|
|
pal = 0;
|
|
else
|
|
pal = s->pal;
|
|
|
|
for (j = 0; j < n; j++)
|
|
{
|
|
// RANDCORRECT version from RR.
|
|
int a = krand() & 2047;
|
|
int r1 = krand();
|
|
int r2 = krand();
|
|
int r3 = krand();
|
|
int r4 = krand();
|
|
int r5 = krand();
|
|
// TRANSITIONAL: owned by a player???
|
|
i = EGS(s->sectnum, s->x + (r5 & 255) - 128, s->y + (r4 & 255) - 128, gutz - (r3 & 8191), gtype, -32, sx, sy, a, 48 + (r2 & 31), -512 - (r1 & 2047), ps[p].i, 5);
|
|
if (sprite[i].picnum == JIBS2)
|
|
{
|
|
sprite[i].xrepeat >>= 2;
|
|
sprite[i].yrepeat >>= 2;
|
|
}
|
|
if (pal != 0)
|
|
sprite[i].pal = pal;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void gutsdir_d(spritetype* s, short gtype, short n, short p)
|
|
{
|
|
int gutz, floorz;
|
|
short i, j;
|
|
char sx, sy;
|
|
|
|
if (badguy(s) && s->xrepeat < 16)
|
|
sx = sy = 8;
|
|
else sx = sy = 32;
|
|
|
|
gutz = s->z - (8 << 8);
|
|
floorz = getflorzofslope(s->sectnum, s->x, s->y);
|
|
|
|
if (gutz > (floorz - (8 << 8)))
|
|
gutz = floorz - (8 << 8);
|
|
|
|
if (s->picnum == COMMANDER)
|
|
gutz -= (24 << 8);
|
|
|
|
for (j = 0; j < n; j++)
|
|
{
|
|
int a = krand() & 2047;
|
|
int r1 = krand();
|
|
int r2 = krand();
|
|
// TRANSITIONAL: owned by a player???
|
|
i = EGS(s->sectnum, s->x, s->y, gutz, gtype, -32, sx, sy, a, 256 + (r2 & 127), -512 - (r1 & 2047), ps[p].i, 5);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void movefta_d(void)
|
|
{
|
|
int x, px, py, sx, sy;
|
|
short i, j, p, psect, ssect, nexti;
|
|
spritetype* s;
|
|
|
|
i = headspritestat[STAT_ZOMBIEACTOR];
|
|
while (i >= 0)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
|
|
s = &sprite[i];
|
|
p = findplayer(s, &x);
|
|
|
|
ssect = psect = s->sectnum;
|
|
|
|
if (sprite[ps[p].i].extra > 0)
|
|
{
|
|
if (x < 30000)
|
|
{
|
|
hittype[i].timetosleep++;
|
|
if (hittype[i].timetosleep >= (x >> 8))
|
|
{
|
|
if (badguy(s))
|
|
{
|
|
px = ps[p].oposx + 64 - (krand() & 127);
|
|
py = ps[p].oposy + 64 - (krand() & 127);
|
|
updatesector(px, py, &psect);
|
|
if (psect == -1)
|
|
{
|
|
i = nexti;
|
|
continue;
|
|
}
|
|
sx = s->x + 64 - (krand() & 127);
|
|
sy = s->y + 64 - (krand() & 127);
|
|
updatesector(px, py, &ssect);
|
|
if (ssect == -1)
|
|
{
|
|
i = nexti;
|
|
continue;
|
|
}
|
|
|
|
int r1 = krand();
|
|
int r2 = krand();
|
|
j = cansee(sx, sy, s->z - (r2 % (52 << 8)), s->sectnum, px, py, ps[p].oposz - (r1 % (32 << 8)), ps[p].cursectnum);
|
|
}
|
|
else
|
|
{
|
|
int r1 = krand();
|
|
int r2 = krand();
|
|
j = cansee(s->x, s->y, s->z - ((r2 & 31) << 8), s->sectnum, ps[p].oposx, ps[p].oposy, ps[p].oposz - ((r1 & 31) << 8), ps[p].cursectnum);
|
|
}
|
|
|
|
|
|
if (j) switch(s->picnum)
|
|
{
|
|
case RUBBERCAN:
|
|
case EXPLODINGBARREL:
|
|
case WOODENHORSE:
|
|
case HORSEONSIDE:
|
|
case CANWITHSOMETHING:
|
|
case CANWITHSOMETHING2:
|
|
case CANWITHSOMETHING3:
|
|
case CANWITHSOMETHING4:
|
|
case FIREBARREL:
|
|
case FIREVASE:
|
|
case NUKEBARREL:
|
|
case NUKEBARRELDENTED:
|
|
case NUKEBARRELLEAKED:
|
|
case TRIPBOMB:
|
|
if (sector[s->sectnum].ceilingstat&1)
|
|
s->shade = sector[s->sectnum].ceilingshade;
|
|
else s->shade = sector[s->sectnum].floorshade;
|
|
|
|
hittype[i].timetosleep = 0;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
default:
|
|
hittype[i].timetosleep = 0;
|
|
fi.check_fta_sounds(i);
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
}
|
|
else hittype[i].timetosleep = 0;
|
|
}
|
|
}
|
|
if (badguy(s))
|
|
{
|
|
if (sector[s->sectnum].ceilingstat & 1)
|
|
s->shade = sector[s->sectnum].ceilingshade;
|
|
else s->shade = sector[s->sectnum].floorshade;
|
|
}
|
|
}
|
|
i = nexti;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int ifhitsectors_d(int sectnum)
|
|
{
|
|
int i = headspritestat[STAT_MISC];
|
|
while(i >= 0)
|
|
{
|
|
if (sprite[i].picnum == EXPLOSION2 && sectnum == sprite[i].sectnum)
|
|
return i;
|
|
i = nextspritestat[i];
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int ifhitbyweapon_d(int sn)
|
|
{
|
|
short j, p;
|
|
spritetype* npc;
|
|
|
|
if (hittype[sn].extra >= 0)
|
|
{
|
|
if (sprite[sn].extra >= 0)
|
|
{
|
|
npc = &sprite[sn];
|
|
|
|
if (npc->picnum == APLAYER)
|
|
{
|
|
if (ud.god && hittype[sn].picnum != SHRINKSPARK) return -1;
|
|
|
|
p = npc->yvel;
|
|
j = hittype[sn].owner;
|
|
|
|
if (j >= 0 &&
|
|
sprite[j].picnum == APLAYER &&
|
|
ud.coop == 1 &&
|
|
ud.ffire == 0)
|
|
return -1;
|
|
|
|
npc->extra -= hittype[sn].extra;
|
|
|
|
if (j >= 0)
|
|
{
|
|
if (npc->extra <= 0 && hittype[sn].picnum != FREEZEBLAST)
|
|
{
|
|
npc->extra = 0;
|
|
|
|
ps[p].wackedbyactor = j;
|
|
|
|
if (sprite[hittype[sn].owner].picnum == APLAYER && p != sprite[hittype[sn].owner].yvel)
|
|
{
|
|
// yvel contains player ID
|
|
ps[p].frag_ps = sprite[j].yvel;
|
|
}
|
|
|
|
hittype[sn].owner = ps[p].i;
|
|
}
|
|
}
|
|
|
|
switch(hittype[sn].picnum)
|
|
{
|
|
case RADIUSEXPLOSION:
|
|
case RPG:
|
|
case HYDRENT:
|
|
case HEAVYHBOMB:
|
|
case SEENINE:
|
|
case OOZFILTER:
|
|
case EXPLODINGBARREL:
|
|
ps[p].posxv +=
|
|
hittype[sn].extra*(sintable[(hittype[sn].ang+512)&2047]) << 2;
|
|
ps[p].posyv +=
|
|
hittype[sn].extra*(sintable[hittype[sn].ang&2047]) << 2;
|
|
break;
|
|
default:
|
|
ps[p].posxv +=
|
|
hittype[sn].extra*(sintable[(hittype[sn].ang+512)&2047]) << 1;
|
|
ps[p].posyv +=
|
|
hittype[sn].extra*(sintable[hittype[sn].ang&2047]) << 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (hittype[sn].extra == 0)
|
|
if (hittype[sn].picnum == SHRINKSPARK && npc->xrepeat < 24)
|
|
return -1;
|
|
|
|
if (isWorldTour() && hittype[sn].picnum == FIREFLY && npc->xrepeat < 48)
|
|
{
|
|
if (hittype[sn].picnum != RADIUSEXPLOSION && hittype[sn].picnum != RPG)
|
|
return -1;
|
|
}
|
|
|
|
npc->extra -= hittype[sn].extra;
|
|
if (npc->picnum != RECON && npc->owner >= 0 && sprite[npc->owner].statnum < MAXSTATUS)
|
|
npc->owner = hittype[sn].owner;
|
|
}
|
|
|
|
hittype[sn].extra = -1;
|
|
return hittype[sn].picnum;
|
|
}
|
|
}
|
|
|
|
|
|
if (ud.multimode < 2 || !isWorldTour()
|
|
|| hittype[sn].picnum != FLAMETHROWERFLAME
|
|
|| hittype[sn].extra >= 0
|
|
|| sprite[sn].extra > 0
|
|
|| sprite[sn].picnum != APLAYER
|
|
|| ps[sprite[sn].yvel].numloogs > 0
|
|
|| hittype[sn].owner < 0)
|
|
{
|
|
hittype[sn].extra = -1;
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
p = sprite[sn].yvel;
|
|
sprite[sn].extra = 0;
|
|
ps[p].wackedbyactor = (short)hittype[sn].owner;
|
|
|
|
if (sprite[hittype[sn].owner].picnum == APLAYER && p != hittype[sn].owner)
|
|
ps[p].frag_ps = (short)hittype[sn].owner;
|
|
|
|
hittype[sn].owner = ps[p].i;
|
|
hittype[sn].extra = -1;
|
|
|
|
return FLAMETHROWERFLAME;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void movefallers_d(void)
|
|
{
|
|
short i, nexti, sect, j;
|
|
spritetype* s;
|
|
int x;
|
|
|
|
i = headspritestat[STAT_FALLER];
|
|
while (i >= 0)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
s = &sprite[i];
|
|
|
|
sect = s->sectnum;
|
|
|
|
if (hittype[i].temp_data[0] == 0)
|
|
{
|
|
s->z -= (16 << 8);
|
|
hittype[i].temp_data[1] = s->ang;
|
|
x = s->extra;
|
|
j = fi.ifhitbyweapon(i);
|
|
if (j >= 0)
|
|
{
|
|
if (j == FIREEXT || j == RPG || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
|
|
{
|
|
if (s->extra <= 0)
|
|
{
|
|
hittype[i].temp_data[0] = 1;
|
|
j = headspritestat[STAT_FALLER];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].hitag == sprite[i].hitag)
|
|
{
|
|
hittype[j].temp_data[0] = 1;
|
|
sprite[j].cstat &= (65535 - 64);
|
|
if (sprite[j].picnum == CEILINGSTEAM || sprite[j].picnum == STEAM)
|
|
sprite[j].cstat |= 32768;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hittype[i].extra = 0;
|
|
s->extra = x;
|
|
}
|
|
}
|
|
s->ang = hittype[i].temp_data[1];
|
|
s->z += (16 << 8);
|
|
}
|
|
else if (hittype[i].temp_data[0] == 1)
|
|
{
|
|
if (s->lotag > 0)
|
|
{
|
|
s->lotag-=3;
|
|
if (s->lotag <= 0)
|
|
{
|
|
s->xvel = (32 + (krand() & 63));
|
|
s->zvel = -(1024 + (krand() & 1023));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s->xvel > 0)
|
|
{
|
|
s->xvel -= 8;
|
|
ssp(i,CLIPMASK0);
|
|
}
|
|
|
|
if (fi.floorspace(s->sectnum)) x = 0;
|
|
else
|
|
{
|
|
if (fi.ceilingspace(s->sectnum))
|
|
x = gc / 6;
|
|
else
|
|
x = gc;
|
|
}
|
|
|
|
if (s->z < (sector[sect].floorz - FOURSLEIGHT))
|
|
{
|
|
s->zvel += x;
|
|
if (s->zvel > 6144)
|
|
s->zvel = 6144;
|
|
s->z += s->zvel;
|
|
}
|
|
if ((sector[sect].floorz - s->z) < (16 << 8))
|
|
{
|
|
j = 1 + (krand() & 7);
|
|
for (x = 0; x < j; x++) RANDOMSCRAP(s, i);
|
|
deletesprite(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
i = nexti;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// split out of movestandables
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Duke only
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void movetripbomb(int i)
|
|
{
|
|
auto s = &sprite[i];
|
|
int j, x;
|
|
int lTripBombControl = GetGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, -1, -1);
|
|
if (lTripBombControl & TRIPBOMB_TIMER)
|
|
{
|
|
// we're on a timer....
|
|
if (s->extra >= 0)
|
|
{
|
|
s->extra--;
|
|
if (s->extra == 0)
|
|
{
|
|
hittype[i].temp_data[2] = 16;
|
|
S_PlayActorSound(LASERTRIP_ARMING, i);
|
|
}
|
|
}
|
|
}
|
|
if (hittype[i].temp_data[2] > 0)
|
|
{
|
|
hittype[i].temp_data[2]--;
|
|
if (hittype[i].temp_data[2] == 8)
|
|
{
|
|
S_PlayActorSound(LASERTRIP_EXPLODE, i);
|
|
for (j = 0; j < 5; j++) RANDOMSCRAP(s, i);
|
|
x = s->extra;
|
|
fi.hitradius(i, tripbombblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
|
|
|
j = fi.spawn(i, EXPLOSION2);
|
|
sprite[j].ang = s->ang;
|
|
sprite[j].xvel = 348;
|
|
ssp(j, CLIPMASK0);
|
|
|
|
j = headspritestat[STAT_MISC];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == LASERLINE && s->hitag == sprite[j].hitag)
|
|
sprite[j].xrepeat = sprite[j].yrepeat = 0;
|
|
j = nextspritestat[j];
|
|
}
|
|
deletesprite(i);
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
x = s->extra;
|
|
s->extra = 1;
|
|
int16_t l = s->ang;
|
|
j = fi.ifhitbyweapon(i);
|
|
if (j >= 0)
|
|
{
|
|
hittype[i].temp_data[2] = 16;
|
|
}
|
|
s->extra = x;
|
|
s->ang = l;
|
|
}
|
|
|
|
if (hittype[i].temp_data[0] < 32)
|
|
{
|
|
findplayer(s, &x);
|
|
if (x > 768) hittype[i].temp_data[0]++;
|
|
else if (hittype[i].temp_data[0] > 16) hittype[i].temp_data[0]++;
|
|
}
|
|
if (hittype[i].temp_data[0] == 32)
|
|
{
|
|
int16_t l = s->ang;
|
|
s->ang = hittype[i].temp_data[5];
|
|
|
|
hittype[i].temp_data[3] = s->x; hittype[i].temp_data[4] = s->y;
|
|
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 9;
|
|
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 9;
|
|
s->z -= (3 << 8);
|
|
|
|
// Laser fix from EDuke32.
|
|
int16_t const oldSectNum = s->sectnum;
|
|
int16_t curSectNum = s->sectnum;
|
|
|
|
updatesectorneighbor(s->x, s->y, &curSectNum, 1024, 2048);
|
|
changespritesect(i, curSectNum);
|
|
|
|
int16_t m;
|
|
x = hitasprite(i, &m);
|
|
|
|
hittype[i].lastvx = x;
|
|
|
|
s->ang = l;
|
|
|
|
int k = 0;
|
|
|
|
if (lTripBombControl & TRIPBOMB_TRIPWIRE)
|
|
{
|
|
// we're on a trip wire
|
|
while (x > 0)
|
|
{
|
|
j = fi.spawn(i, LASERLINE);
|
|
setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
|
|
sprite[j].hitag = s->hitag;
|
|
hittype[j].temp_data[1] = sprite[j].z;
|
|
|
|
if (x < 1024)
|
|
{
|
|
sprite[j].xrepeat = x >> 5;
|
|
break;
|
|
}
|
|
x -= 1024;
|
|
|
|
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 4;
|
|
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 4;
|
|
updatesectorneighbor(s->x, s->y, &curSectNum, 1024, 2048);
|
|
|
|
if (curSectNum == -1)
|
|
break;
|
|
|
|
changespritesect(i, curSectNum);
|
|
|
|
// this is a hack to work around the LASERLINE sprite's art tile offset
|
|
changespritesect(j, curSectNum);
|
|
|
|
}
|
|
}
|
|
|
|
hittype[i].temp_data[0]++;
|
|
s->x = hittype[i].temp_data[3]; s->y = hittype[i].temp_data[4];
|
|
s->z += (3 << 8);
|
|
changespritesect(i, oldSectNum);
|
|
hittype[i].temp_data[3] = 0;
|
|
if (m >= 0 && lTripBombControl & TRIPBOMB_TRIPWIRE)
|
|
{
|
|
hittype[i].temp_data[2] = 13;
|
|
S_PlayActorSound(LASERTRIP_ARMING, i);
|
|
}
|
|
else hittype[i].temp_data[2] = 0;
|
|
}
|
|
if (hittype[i].temp_data[0] == 33)
|
|
{
|
|
hittype[i].temp_data[1]++;
|
|
|
|
|
|
hittype[i].temp_data[3] = s->x; hittype[i].temp_data[4] = s->y;
|
|
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 9;
|
|
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 9;
|
|
s->z -= (3 << 8);
|
|
setsprite(i, s->x, s->y, s->z);
|
|
|
|
int16_t m;
|
|
x = hitasprite(i, &m);
|
|
|
|
s->x = hittype[i].temp_data[3]; s->y = hittype[i].temp_data[4];
|
|
s->z += (3 << 8);
|
|
setsprite(i, s->x, s->y, s->z);
|
|
|
|
if (hittype[i].lastvx != x && lTripBombControl & TRIPBOMB_TRIPWIRE)
|
|
{
|
|
hittype[i].temp_data[2] = 13;
|
|
S_PlayActorSound(LASERTRIP_ARMING, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void movecrack(int i)
|
|
{
|
|
auto s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
if (s->hitag > 0)
|
|
{
|
|
t[0] = s->cstat;
|
|
t[1] = s->ang;
|
|
int j = fi.ifhitbyweapon(i);
|
|
if (j == FIREEXT || j == RPG || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
|
|
{
|
|
j = headspritestat[STAT_STANDABLE];
|
|
while (j >= 0)
|
|
{
|
|
if (s->hitag == sprite[j].hitag && (sprite[j].picnum == OOZFILTER || sprite[j].picnum == SEENINE))
|
|
if (sprite[j].shade != -32)
|
|
sprite[j].shade = -32;
|
|
j = nextspritestat[j];
|
|
}
|
|
detonate(i, EXPLOSION2);
|
|
}
|
|
else
|
|
{
|
|
s->cstat = t[0];
|
|
s->ang = t[1];
|
|
s->extra = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Duke only
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void movefireext(int i)
|
|
{
|
|
int j = fi.ifhitbyweapon(i);
|
|
if (j == -1) return;
|
|
|
|
auto s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
|
|
for (int k = 0; k < 16; k++)
|
|
{
|
|
j = EGS(sprite[i].sectnum, sprite[i].x, sprite[i].y, sprite[i].z - (krand() % (48 << 8)), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (sprite[i].zvel >> 2), i, 5);
|
|
sprite[j].pal = 2;
|
|
}
|
|
|
|
fi.spawn(i, EXPLOSION2);
|
|
S_PlayActorSound(PIPEBOMB_EXPLODE, i);
|
|
S_PlayActorSound(GLASS_HEAVYBREAK, i);
|
|
|
|
if (s->hitag > 0)
|
|
{
|
|
j = headspritestat[STAT_STANDABLE];
|
|
while (j >= 0)
|
|
{
|
|
if (s->hitag == sprite[j].hitag && (sprite[j].picnum == OOZFILTER || sprite[j].picnum == SEENINE))
|
|
if (sprite[j].shade != -32)
|
|
sprite[j].shade = -32;
|
|
j = nextspritestat[j];
|
|
}
|
|
|
|
int x = s->extra;
|
|
fi.spawn(i, EXPLOSION2);
|
|
fi.hitradius(i, pipebombblastradius, x >> 2, x - (x >> 1), x - (x >> 2), x);
|
|
S_PlayActorSound(PIPEBOMB_EXPLODE, i);
|
|
detonate(i, EXPLOSION2);
|
|
}
|
|
else
|
|
{
|
|
fi.hitradius(i, seenineblastradius, 10, 15, 20, 25);
|
|
deletesprite(i);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void moveviewscreen(int i)
|
|
{
|
|
auto s = &sprite[i];
|
|
if (s->xrepeat == 0) deletesprite(i);
|
|
else
|
|
{
|
|
int x;
|
|
findplayer(s, &x);
|
|
|
|
if (x < 2048)
|
|
{
|
|
#if 0
|
|
if (sprite[i].yvel == 1)
|
|
camsprite = i;
|
|
#endif
|
|
}
|
|
else if (camsprite != -1 && hittype[i].temp_data[0] == 1)
|
|
{
|
|
camsprite = -1;
|
|
s->yvel = 0;
|
|
hittype[i].temp_data[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Duke only
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void movesidebolt(int i)
|
|
{
|
|
auto s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
int x;
|
|
int sect = s->sectnum;
|
|
|
|
auto p = findplayer(s, &x);
|
|
if (x > 20480) return;
|
|
|
|
CLEAR_THE_BOLT2:
|
|
if (t[2])
|
|
{
|
|
t[2]--;
|
|
return;
|
|
}
|
|
if ((s->xrepeat | s->yrepeat) == 0)
|
|
{
|
|
s->xrepeat = t[0];
|
|
s->yrepeat = t[1];
|
|
}
|
|
if ((krand() & 8) == 0)
|
|
{
|
|
t[0] = s->xrepeat;
|
|
t[1] = s->yrepeat;
|
|
t[2] = global_random & 4;
|
|
s->xrepeat = s->yrepeat = 0;
|
|
goto CLEAR_THE_BOLT2;
|
|
}
|
|
s->picnum++;
|
|
|
|
#if 0
|
|
// content of l was undefined.
|
|
if (l & 1) s->cstat ^= 2;
|
|
#endif
|
|
|
|
if ((krand() & 1) && sector[sect].floorpicnum == HURTRAIL)
|
|
S_PlayActorSound(SHORT_CIRCUIT, i);
|
|
|
|
if (s->picnum == SIDEBOLT1 + 4) s->picnum = SIDEBOLT1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void movebolt(int i)
|
|
{
|
|
auto s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
int x;
|
|
int sect = s->sectnum;
|
|
|
|
auto p = findplayer(s, &x);
|
|
if (x > 20480) return;
|
|
|
|
if (t[3] == 0)
|
|
t[3] = sector[sect].floorshade;
|
|
|
|
CLEAR_THE_BOLT:
|
|
if (t[2])
|
|
{
|
|
t[2]--;
|
|
sector[sect].floorshade = 20;
|
|
sector[sect].ceilingshade = 20;
|
|
return;
|
|
}
|
|
if ((s->xrepeat | s->yrepeat) == 0)
|
|
{
|
|
s->xrepeat = t[0];
|
|
s->yrepeat = t[1];
|
|
}
|
|
else if ((krand() & 8) == 0)
|
|
{
|
|
t[0] = s->xrepeat;
|
|
t[1] = s->yrepeat;
|
|
t[2] = global_random & 4;
|
|
s->xrepeat = s->yrepeat = 0;
|
|
goto CLEAR_THE_BOLT;
|
|
}
|
|
s->picnum++;
|
|
|
|
int l = global_random & 7;
|
|
s->xrepeat = l + 8;
|
|
|
|
if (l & 1) s->cstat ^= 2;
|
|
|
|
if (s->picnum == (BOLT1+1) && (krand()&7) == 0 && sector[sect].floorpicnum == HURTRAIL)
|
|
S_PlayActorSound(SHORT_CIRCUIT,i);
|
|
|
|
if (s->picnum==BOLT1+4) s->picnum=BOLT1;
|
|
|
|
if (s->picnum & 1)
|
|
{
|
|
sector[sect].floorshade = 0;
|
|
sector[sect].ceilingshade = 0;
|
|
}
|
|
else
|
|
{
|
|
sector[sect].floorshade = 20;
|
|
sector[sect].ceilingshade = 20;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// this has been broken up into lots of smaller subfunctions
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void movestandables_d(void)
|
|
{
|
|
int nexti;
|
|
|
|
for (int i = headspritestat[STAT_STANDABLE]; i >= 0; i = nexti)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
|
|
auto s = &sprite[i];
|
|
int picnum = s->picnum;
|
|
|
|
if (s->sectnum < 0)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
hittype[i].bposx = s->x;
|
|
hittype[i].bposy = s->y;
|
|
hittype[i].bposz = s->z;
|
|
|
|
|
|
if (picnum >= CRANE && picnum <= CRANE +3)
|
|
{
|
|
movecrane(i, CRANE);
|
|
}
|
|
|
|
else if (picnum >= WATERFOUNTAIN && picnum <= WATERFOUNTAIN + 3)
|
|
{
|
|
movefountain(i, WATERFOUNTAIN);
|
|
}
|
|
|
|
else if (AFLAMABLE(picnum))
|
|
{
|
|
moveflammable(i, TIRE, BOX, BLOODPOOL);
|
|
}
|
|
|
|
else if (picnum == TRIPBOMB)
|
|
{
|
|
movetripbomb(i);
|
|
}
|
|
|
|
else if (picnum >= CRACK1 && picnum <= CRACK1 + 3)
|
|
{
|
|
movecrack(i);
|
|
}
|
|
|
|
else if (picnum == FIREEXT)
|
|
{
|
|
movefireext(i);
|
|
}
|
|
|
|
else if (picnum == OOZFILTER || picnum == SEENINE || picnum == SEENINEDEAD || picnum == (SEENINEDEAD + 1))
|
|
{
|
|
moveooz(i, SEENINE, SEENINEDEAD, OOZFILTER, EXPLOSION2);
|
|
}
|
|
|
|
else if (picnum == MASTERSWITCH)
|
|
{
|
|
movemasterswitch(i, SEENINE, OOZFILTER);
|
|
}
|
|
|
|
else if (picnum == VIEWSCREEN || picnum == VIEWSCREEN2)
|
|
{
|
|
moveviewscreen(i);
|
|
}
|
|
|
|
else if (picnum == TRASH)
|
|
{
|
|
movetrash(i);
|
|
}
|
|
|
|
else if (picnum >= SIDEBOLT1 && picnum <= SIDEBOLT1 + 3)
|
|
{
|
|
movesidebolt(i);
|
|
}
|
|
|
|
else if (picnum >= BOLT1 && picnum <= BOLT1 + 3)
|
|
{
|
|
movebolt(i);
|
|
}
|
|
|
|
else if (picnum == WATERDRIP)
|
|
{
|
|
movewaterdrip(i, WATERDRIP);
|
|
}
|
|
|
|
else if (picnum == DOORSHOCK)
|
|
{
|
|
movedoorshock(i);
|
|
}
|
|
|
|
else if (picnum == TOUCHPLATE)
|
|
{
|
|
movetouchplate(i, TOUCHPLATE);
|
|
}
|
|
|
|
else if (isIn(picnum, CANWITHSOMETHING, CANWITHSOMETHING2, CANWITHSOMETHING3, CANWITHSOMETHING4))
|
|
{
|
|
movecanwithsomething(i);
|
|
}
|
|
|
|
else if (isIn(picnum,
|
|
EXPLODINGBARREL,
|
|
WOODENHORSE,
|
|
HORSEONSIDE,
|
|
FLOORFLAME,
|
|
FIREBARREL,
|
|
FIREVASE,
|
|
NUKEBARREL,
|
|
NUKEBARRELDENTED,
|
|
NUKEBARRELLEAKED,
|
|
TOILETWATER,
|
|
RUBBERCAN,
|
|
STEAM,
|
|
CEILINGSTEAM,
|
|
WATERBUBBLEMAKER))
|
|
{
|
|
int x;
|
|
int p = findplayer(s, &x);
|
|
execute(i, p, x);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void moveweapons_d(void)
|
|
{
|
|
int j, k, nexti, p;
|
|
int dax, day, daz, x, ll;
|
|
unsigned int qq;
|
|
spritetype* s;
|
|
|
|
for (int i = headspritestat[STAT_PROJECTILE]; i >= 0; i = nexti)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
s = &sprite[i];
|
|
|
|
if (s->sectnum < 0)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
hittype[i].bposx = s->x;
|
|
hittype[i].bposy = s->y;
|
|
hittype[i].bposz = s->z;
|
|
|
|
switch(s->picnum)
|
|
{
|
|
case RADIUSEXPLOSION:
|
|
case KNEE:
|
|
deletesprite(i);
|
|
continue;
|
|
case TONGUE:
|
|
movetongue(i, TONGUE, INNERJAW);
|
|
continue;
|
|
|
|
case FREEZEBLAST:
|
|
if (s->yvel < 1 || s->extra < 2 || (s->xvel|s->zvel) == 0)
|
|
{
|
|
j = fi.spawn(i,TRANSPORTERSTAR);
|
|
sprite[j].pal = 1;
|
|
sprite[j].xrepeat = 32;
|
|
sprite[j].yrepeat = 32;
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
case SHRINKSPARK:
|
|
case RPG:
|
|
case FIRELASER:
|
|
case SPIT:
|
|
case COOLEXPLOSION1:
|
|
case FIREBALL:
|
|
// Twentieth Anniversary World Tour
|
|
if (s->picnum == FIREBALL && !isWorldTour())
|
|
break;
|
|
|
|
if (s->picnum == COOLEXPLOSION1)
|
|
if (!S_CheckSoundPlaying(i, WIERDSHOT_FLY))
|
|
S_PlayActorSound(WIERDSHOT_FLY, i);
|
|
|
|
p = -1;
|
|
|
|
if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
|
|
{
|
|
k = s->xvel>>1;
|
|
ll = s->zvel>>1;
|
|
}
|
|
else
|
|
{
|
|
k = s->xvel;
|
|
ll = s->zvel;
|
|
}
|
|
|
|
dax = s->x; day = s->y; daz = s->z;
|
|
|
|
getglobalz(i);
|
|
qq = CLIPMASK1;
|
|
|
|
switch(s->picnum)
|
|
{
|
|
case RPG:
|
|
if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
|
|
{
|
|
j = fi.spawn(i,SMALLSMOKE);
|
|
sprite[j].z += (1 << 8);
|
|
}
|
|
break;
|
|
|
|
case FIREBALL:
|
|
if (isWorldTour())
|
|
{
|
|
if (sector[s->sectnum].lotag == 2)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
if (sprite[s->owner].picnum != FIREBALL)
|
|
{
|
|
if (hittype[i].temp_data[0] >= 1 && hittype[i].temp_data[0] < 6)
|
|
{
|
|
float siz = 1.0f - (hittype[i].temp_data[0] * 0.2f);
|
|
int trail = hittype[i].temp_data[1];
|
|
j = hittype[i].temp_data[1] = fi.spawn(i, FIREBALL);
|
|
|
|
auto spr = &sprite[j];
|
|
spr->xvel = sprite[i].xvel;
|
|
spr->yvel = sprite[i].yvel;
|
|
spr->zvel = sprite[i].zvel;
|
|
if (hittype[i].temp_data[0] > 1)
|
|
{
|
|
FireProj* proj = fire.CheckKey(trail);
|
|
if (proj != nullptr)
|
|
{
|
|
spr->x = proj->x;
|
|
spr->y = proj->y;
|
|
spr->z = proj->z;
|
|
spr->xvel = proj->xv;
|
|
spr->yvel = proj->yv;
|
|
spr->zvel = proj->zv;
|
|
}
|
|
}
|
|
spr->yrepeat = spr->xrepeat = (short)(sprite[i].xrepeat * siz);
|
|
spr->cstat = sprite[i].cstat;
|
|
spr->extra = 0;
|
|
|
|
FireProj proj = { spr->x, spr->y, spr->z, spr->xvel, spr->yvel, spr->zvel };
|
|
fire.Insert(j, proj);
|
|
changespritestat((short)j, (short)4);
|
|
}
|
|
hittype[i].temp_data[0]++;
|
|
}
|
|
if (s->zvel < 15000)
|
|
s->zvel += 200;
|
|
}
|
|
break;
|
|
}
|
|
|
|
j = fi.movesprite(i,
|
|
(k*(sintable[(s->ang+512)&2047]))>>14,
|
|
(k*(sintable[s->ang&2047]))>>14,ll,qq);
|
|
|
|
if (s->picnum == RPG && s->yvel >= 0)
|
|
if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256)
|
|
j = 49152|s->yvel;
|
|
|
|
if (s->sectnum < 0)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
if ((j&49152) != 49152 && s->picnum != FREEZEBLAST)
|
|
{
|
|
if (s->z < hittype[i].ceilingz)
|
|
{
|
|
j = 16384|(s->sectnum);
|
|
s->zvel = -1;
|
|
}
|
|
else
|
|
if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1) ||
|
|
(s->z > hittype[i].floorz+(16 << 8) && sector[s->sectnum].lotag == 1))
|
|
{
|
|
j = 16384|(s->sectnum);
|
|
if (sector[s->sectnum].lotag != 1)
|
|
s->zvel = 1;
|
|
}
|
|
}
|
|
|
|
if (s->picnum == FIRELASER)
|
|
{
|
|
for(k=-3;k<2;k++)
|
|
{
|
|
x = EGS(s->sectnum,
|
|
s->x+((k*sintable[(s->ang+512)&2047])>>9),
|
|
s->y+((k*sintable[s->ang&2047])>>9),
|
|
s->z+((k*ksgn(s->zvel))*abs(s->zvel/24)),FIRELASER,-40+(k << 2),
|
|
s->xrepeat,s->yrepeat,0,0,0,s->owner,5);
|
|
|
|
sprite[x].cstat = 128;
|
|
sprite[x].pal = s->pal;
|
|
}
|
|
}
|
|
else if (s->picnum == SPIT) if (s->zvel < 6144)
|
|
s->zvel += gc-112;
|
|
|
|
if (j != 0)
|
|
{
|
|
if (s->picnum == COOLEXPLOSION1)
|
|
{
|
|
if ((j&49152) == 49152 && sprite[j&(MAXSPRITES-1)].picnum != APLAYER)
|
|
{
|
|
continue;
|
|
}
|
|
s->xvel = 0;
|
|
s->zvel = 0;
|
|
}
|
|
|
|
bool fireball = (isWorldTour() && s->picnum == FIREBALL && sprite[s->owner].picnum != FIREBALL);
|
|
|
|
if ((j&49152) == 49152)
|
|
{
|
|
j &= (MAXSPRITES-1);
|
|
|
|
if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
|
|
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
|
|
{
|
|
j = fi.spawn(i,TRANSPORTERSTAR);
|
|
sprite[j].pal = 1;
|
|
sprite[j].xrepeat = 32;
|
|
sprite[j].yrepeat = 32;
|
|
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
if (!isWorldTour() || s->picnum != FIREBALL || fireball)
|
|
fi.checkhitsprite(j,i);
|
|
|
|
if (sprite[j].picnum == APLAYER)
|
|
{
|
|
p = sprite[j].yvel;
|
|
|
|
if (ud.multimode >= 2 && fireball && sprite[s->owner].picnum == APLAYER)
|
|
{
|
|
ps[p].numloogs = -1 - sprite[i].yvel;
|
|
}
|
|
|
|
S_PlayActorSound(PISTOL_BODYHIT,j);
|
|
|
|
if (s->picnum == SPIT)
|
|
{
|
|
ps[p].addhoriz(32);
|
|
ps[p].return_to_center = 8;
|
|
|
|
if (ps[p].loogcnt == 0)
|
|
{
|
|
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
|
|
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
|
|
|
|
j = 3+(krand()&3);
|
|
ps[p].numloogs = j;
|
|
ps[p].loogcnt = 24*4;
|
|
for(x=0;x < j;x++)
|
|
{
|
|
ps[p].loogiex[x] = krand()%320;
|
|
ps[p].loogiey[x] = krand()%200;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ((j&49152) == 32768)
|
|
{
|
|
j &= (MAXWALLS-1);
|
|
|
|
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
|
|
(!isWorldTour() || s->picnum != FIREBALL) &&
|
|
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
|
|
{
|
|
k = getangle(
|
|
wall[wall[j].point2].x-wall[j].x,
|
|
wall[wall[j].point2].y-wall[j].y);
|
|
s->ang = ((k << 1) - s->ang)&2047;
|
|
s->owner = i;
|
|
fi.spawn(i,TRANSPORTERSTAR);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
setsprite(i,dax,day,daz);
|
|
fi.checkhitwall(i,j,s->x,s->y,s->z,s->picnum);
|
|
|
|
if (s->picnum == FREEZEBLAST)
|
|
{
|
|
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
|
|
{
|
|
s->extra >>= 1;
|
|
s->yvel--;
|
|
}
|
|
|
|
k = getangle(
|
|
wall[wall[j].point2].x-wall[j].x,
|
|
wall[wall[j].point2].y-wall[j].y);
|
|
s->ang = ((k << 1) - s->ang)&2047;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
else if ((j&49152) == 16384)
|
|
{
|
|
setsprite(i,dax,day,daz);
|
|
|
|
if (s->zvel < 0)
|
|
{
|
|
if (sector[s->sectnum].ceilingstat&1)
|
|
if (sector[s->sectnum].ceilingpal == 0)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
fi.checkhitceiling(s->sectnum);
|
|
}
|
|
else if (fireball)
|
|
{
|
|
j = fi.spawn(i, LAVAPOOL);
|
|
sprite[j].owner = sprite[i].owner;
|
|
sprite[j].yvel = sprite[i].yvel;
|
|
hittype[j].owner = sprite[i].owner;
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
if (s->picnum == FREEZEBLAST)
|
|
{
|
|
bounce(i);
|
|
ssp(i,qq);
|
|
s->extra >>= 1;
|
|
if (s->xrepeat > 8)
|
|
s->xrepeat -= 2;
|
|
if (s->yrepeat > 8)
|
|
s->yrepeat -= 2;
|
|
s->yvel--;
|
|
continue;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (s->picnum != SPIT)
|
|
{
|
|
if (s->picnum == RPG)
|
|
{
|
|
k = fi.spawn(i,EXPLOSION2);
|
|
sprite[k].x = dax;
|
|
sprite[k].y = day;
|
|
sprite[k].z = daz;
|
|
|
|
if (s->xrepeat < 10)
|
|
{
|
|
sprite[k].xrepeat = 6;
|
|
sprite[k].yrepeat = 6;
|
|
}
|
|
else if ((j&49152) == 16384)
|
|
{
|
|
if (s->zvel > 0)
|
|
fi.spawn(i,EXPLOSION2BOT);
|
|
else { sprite[k].cstat |= 8; sprite[k].z += (48 << 8); }
|
|
}
|
|
}
|
|
else if (s->picnum == SHRINKSPARK)
|
|
{
|
|
fi.spawn(i,SHRINKEREXPLOSION);
|
|
S_PlayActorSound(SHRINKER_HIT,i);
|
|
fi.hitradius(i,shrinkerblastradius,0,0,0,0);
|
|
}
|
|
else if (s->picnum != COOLEXPLOSION1 && s->picnum != FREEZEBLAST && s->picnum != FIRELASER && (!isWorldTour() || s->picnum != FIREBALL))
|
|
{
|
|
k = fi.spawn(i,EXPLOSION2);
|
|
sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat>>1;
|
|
if ((j&49152) == 16384)
|
|
{
|
|
if (s->zvel < 0)
|
|
{
|
|
sprite[k].cstat |= 8; sprite[k].z += (72 << 8);
|
|
}
|
|
}
|
|
}
|
|
if (s->picnum == RPG)
|
|
{
|
|
S_PlayActorSound(RPG_EXPLODE,i);
|
|
|
|
if (s->xrepeat >= 10)
|
|
{
|
|
x = s->extra;
|
|
fi.hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
|
}
|
|
else
|
|
{
|
|
x = s->extra+(global_random&3);
|
|
fi.hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
|
}
|
|
}
|
|
if (fireball)
|
|
{
|
|
j = fi.spawn(i, EXPLOSION2);
|
|
sprite[j].xrepeat = sprite[j].yrepeat = (short)(s->xrepeat >> 1);
|
|
}
|
|
}
|
|
if (s->picnum != COOLEXPLOSION1)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
}
|
|
if (s->picnum == COOLEXPLOSION1)
|
|
{
|
|
s->shade++;
|
|
if (s->shade >= 40)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
}
|
|
else if (s->picnum == RPG && sector[s->sectnum].lotag == 2 && s->xrepeat >= 10 && rnd(140))
|
|
fi.spawn(i,WATERBUBBLE);
|
|
break;
|
|
|
|
case SHOTSPARK1:
|
|
p = findplayer(s,&x);
|
|
execute(i,p,x);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void movetransports_d(void)
|
|
{
|
|
char warpspriteto;
|
|
short j, k, l, p, sect, sectlotag, nextj;
|
|
int ll, onfloorz, q, nexti;
|
|
|
|
for (int i = headspritestat[STAT_TRANSPORT]; i >= 0; i = nexti)
|
|
{
|
|
sect = sprite[i].sectnum;
|
|
sectlotag = sector[sect].lotag;
|
|
|
|
nexti = nextspritestat[i];
|
|
|
|
if (sprite[i].owner == i)
|
|
{
|
|
i = nexti;
|
|
continue;
|
|
}
|
|
|
|
onfloorz = hittype[i].temp_data[4];
|
|
|
|
if (hittype[i].temp_data[0] > 0) hittype[i].temp_data[0]--;
|
|
|
|
j = headspritesect[sect];
|
|
while (j >= 0)
|
|
{
|
|
nextj = nextspritesect[j];
|
|
|
|
switch (sprite[j].statnum)
|
|
{
|
|
case STAT_PLAYER: // Player
|
|
|
|
if (sprite[j].owner != -1)
|
|
{
|
|
p = sprite[j].yvel;
|
|
|
|
ps[p].on_warping_sector = 1;
|
|
|
|
if (ps[p].transporter_hold == 0 && ps[p].jumping_counter == 0)
|
|
{
|
|
if (ps[p].on_ground && sectlotag == 0 && onfloorz && ps[p].jetpack_on == 0)
|
|
{
|
|
if (sprite[i].pal == 0)
|
|
{
|
|
fi.spawn(i, TRANSPORTERBEAM);
|
|
S_PlayActorSound(TELEPORTER, i);
|
|
}
|
|
|
|
for (k = connecthead; k >= 0; k = connectpoint2[k])
|
|
if (ps[k].cursectnum == sprite[sprite[i].owner].sectnum)
|
|
{
|
|
ps[k].frag_ps = p;
|
|
sprite[ps[k].i].extra = 0;
|
|
}
|
|
|
|
ps[p].setang(sprite[sprite[i].owner].ang);
|
|
|
|
if (sprite[sprite[i].owner].owner != sprite[i].owner)
|
|
{
|
|
hittype[i].temp_data[0] = 13;
|
|
hittype[sprite[i].owner].temp_data[0] = 13;
|
|
ps[p].transporter_hold = 13;
|
|
}
|
|
|
|
ps[p].bobposx = ps[p].oposx = ps[p].posx = sprite[sprite[i].owner].x;
|
|
ps[p].bobposy = ps[p].oposy = ps[p].posy = sprite[sprite[i].owner].y;
|
|
ps[p].oposz = ps[p].posz = sprite[sprite[i].owner].z - PHEIGHT;
|
|
|
|
changespritesect(j, sprite[sprite[i].owner].sectnum);
|
|
ps[p].cursectnum = sprite[j].sectnum;
|
|
|
|
if (sprite[i].pal == 0)
|
|
{
|
|
k = fi.spawn(sprite[i].owner, TRANSPORTERBEAM);
|
|
S_PlayActorSound(TELEPORTER, k);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
else if (!(sectlotag == 1 && ps[p].on_ground == 1)) break;
|
|
|
|
if (onfloorz == 0 && abs(sprite[i].z - ps[p].posz) < 6144)
|
|
if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && (PlayerInput(p, SKB_JUMP))) ||
|
|
(ps[p].jetpack_on && (PlayerInput(p, SKB_CROUCH) ^ !!ps[p].crouch_toggle)))
|
|
{
|
|
ps[p].oposx = ps[p].posx += sprite[sprite[i].owner].x - sprite[i].x;
|
|
ps[p].oposy = ps[p].posy += sprite[sprite[i].owner].y - sprite[i].y;
|
|
|
|
if (ps[p].jetpack_on && (PlayerInput(p, SKB_JUMP) || ps[p].jetpack_on < 11))
|
|
ps[p].posz = sprite[sprite[i].owner].z - 6144;
|
|
else ps[p].posz = sprite[sprite[i].owner].z + 6144;
|
|
ps[p].oposz = ps[p].posz;
|
|
|
|
hittype[ps[p].i].bposx = ps[p].posx;
|
|
hittype[ps[p].i].bposy = ps[p].posy;
|
|
hittype[ps[p].i].bposz = ps[p].posz;
|
|
|
|
changespritesect(j, sprite[sprite[i].owner].sectnum);
|
|
ps[p].cursectnum = sprite[sprite[i].owner].sectnum;
|
|
|
|
break;
|
|
}
|
|
|
|
k = 0;
|
|
|
|
if (onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].on_ground && ps[p].posz > (sector[sect].floorz - (16 << 8)) && (PlayerInput(p, SKB_CROUCH) || ps[p].poszv > 2048))
|
|
// if( onfloorz && sectlotag == 1 && ps[p].posz > (sector[sect].floorz-(6<<8)) )
|
|
{
|
|
k = 1;
|
|
if (screenpeek == p)
|
|
{
|
|
FX_StopAllSounds();
|
|
}
|
|
if (sprite[ps[p].i].extra > 0)
|
|
S_PlayActorSound(DUKE_UNDERWATER, j);
|
|
ps[p].oposz = ps[p].posz =
|
|
sector[sprite[sprite[i].owner].sectnum].ceilingz + (7 << 8);
|
|
|
|
ps[p].posxv = 4096 - (krand() & 8192);
|
|
ps[p].posyv = 4096 - (krand() & 8192);
|
|
|
|
}
|
|
|
|
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].posz < (sector[sect].ceilingz + (6 << 8)))
|
|
{
|
|
k = 1;
|
|
// if( sprite[j].extra <= 0) break;
|
|
if (screenpeek == p)
|
|
{
|
|
FX_StopAllSounds();
|
|
}
|
|
S_PlayActorSound(DUKE_GASP, j);
|
|
|
|
ps[p].oposz = ps[p].posz =
|
|
sector[sprite[sprite[i].owner].sectnum].floorz - (7 << 8);
|
|
|
|
ps[p].jumping_toggle = 1;
|
|
ps[p].jumping_counter = 0;
|
|
}
|
|
|
|
if (k == 1)
|
|
{
|
|
ps[p].oposx = ps[p].posx += sprite[sprite[i].owner].x - sprite[i].x;
|
|
ps[p].oposy = ps[p].posy += sprite[sprite[i].owner].y - sprite[i].y;
|
|
|
|
if (sprite[sprite[i].owner].owner != sprite[i].owner)
|
|
ps[p].transporter_hold = -2;
|
|
ps[p].cursectnum = sprite[sprite[i].owner].sectnum;
|
|
|
|
changespritesect(j, sprite[sprite[i].owner].sectnum);
|
|
setsprite(ps[p].i, ps[p].posx, ps[p].posy, ps[p].posz + PHEIGHT);
|
|
|
|
setpal(&ps[p]);
|
|
|
|
if ((krand() & 255) < 32)
|
|
fi.spawn(j, WATERSPLASH2);
|
|
|
|
if (sectlotag == 1)
|
|
for (l = 0; l < 9; l++)
|
|
{
|
|
q = fi.spawn(ps[p].i, WATERBUBBLE);
|
|
sprite[q].z += krand() & 16383;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case STAT_ACTOR:
|
|
switch (sprite[j].picnum)
|
|
{
|
|
case SHARK:
|
|
case COMMANDER:
|
|
case OCTABRAIN:
|
|
case GREENSLIME:
|
|
case GREENSLIME + 1:
|
|
case GREENSLIME + 2:
|
|
case GREENSLIME + 3:
|
|
case GREENSLIME + 4:
|
|
case GREENSLIME + 5:
|
|
case GREENSLIME + 6:
|
|
case GREENSLIME + 7:
|
|
if (sprite[j].extra > 0)
|
|
goto JBOLT;
|
|
}
|
|
case STAT_PROJECTILE:
|
|
case STAT_MISC:
|
|
case STAT_FALLER:
|
|
case STAT_DUMMYPLAYER:
|
|
|
|
ll = abs(sprite[j].zvel);
|
|
|
|
{
|
|
warpspriteto = 0;
|
|
if (ll && sectlotag == 2 && sprite[j].z < (sector[sect].ceilingz + ll))
|
|
warpspriteto = 1;
|
|
|
|
if (ll && sectlotag == 1 && sprite[j].z > (sector[sect].floorz - ll))
|
|
warpspriteto = 1;
|
|
|
|
if (sectlotag == 0 && (onfloorz || abs(sprite[j].z - sprite[i].z) < 4096))
|
|
{
|
|
if (sprite[sprite[i].owner].owner != sprite[i].owner && onfloorz && hittype[i].temp_data[0] > 0 && sprite[j].statnum != 5)
|
|
{
|
|
hittype[i].temp_data[0]++;
|
|
goto BOLT;
|
|
}
|
|
warpspriteto = 1;
|
|
}
|
|
|
|
if (warpspriteto) switch (sprite[j].picnum)
|
|
{
|
|
case TRANSPORTERSTAR:
|
|
case TRANSPORTERBEAM:
|
|
case TRIPBOMB:
|
|
case BULLETHOLE:
|
|
case WATERSPLASH2:
|
|
case BURNING:
|
|
case BURNING2:
|
|
case FIRE:
|
|
case FIRE2:
|
|
case TOILETWATER:
|
|
case LASERLINE:
|
|
goto JBOLT;
|
|
case PLAYERONWATER:
|
|
if (sectlotag == 2)
|
|
{
|
|
sprite[j].cstat &= 32767;
|
|
break;
|
|
}
|
|
default:
|
|
if (sprite[j].statnum == 5 && !(sectlotag == 1 || sectlotag == 2))
|
|
break;
|
|
|
|
case WATERBUBBLE:
|
|
// if( rnd(192) && sprite[j].picnum == WATERBUBBLE)
|
|
// break;
|
|
|
|
if (sectlotag > 0)
|
|
{
|
|
k = fi.spawn(j, WATERSPLASH2);
|
|
if (sectlotag == 1 && sprite[j].statnum == 4)
|
|
{
|
|
sprite[k].xvel = sprite[j].xvel >> 1;
|
|
sprite[k].ang = sprite[j].ang;
|
|
ssp(k, CLIPMASK0);
|
|
}
|
|
}
|
|
|
|
switch (sectlotag)
|
|
{
|
|
case 0:
|
|
if (onfloorz)
|
|
{
|
|
if (sprite[j].statnum == 4 || (checkcursectnums(sect) == -1 && checkcursectnums(sprite[sprite[i].owner].sectnum) == -1))
|
|
{
|
|
sprite[j].x += (sprite[sprite[i].owner].x - sprite[i].x);
|
|
sprite[j].y += (sprite[sprite[i].owner].y - sprite[i].y);
|
|
sprite[j].z -= sprite[i].z - sector[sprite[sprite[i].owner].sectnum].floorz;
|
|
sprite[j].ang = sprite[sprite[i].owner].ang;
|
|
|
|
hittype[j].bposx = sprite[j].x;
|
|
hittype[j].bposy = sprite[j].y;
|
|
hittype[j].bposz = sprite[j].z;
|
|
|
|
if (sprite[i].pal == 0)
|
|
{
|
|
k = fi.spawn(i, TRANSPORTERBEAM);
|
|
S_PlayActorSound(TELEPORTER, k);
|
|
|
|
k = fi.spawn(sprite[i].owner, TRANSPORTERBEAM);
|
|
S_PlayActorSound(TELEPORTER, k);
|
|
}
|
|
|
|
if (sprite[sprite[i].owner].owner != sprite[i].owner)
|
|
{
|
|
hittype[i].temp_data[0] = 13;
|
|
hittype[sprite[i].owner].temp_data[0] = 13;
|
|
}
|
|
|
|
changespritesect(j, sprite[sprite[i].owner].sectnum);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprite[j].x += (sprite[sprite[i].owner].x - sprite[i].x);
|
|
sprite[j].y += (sprite[sprite[i].owner].y - sprite[i].y);
|
|
sprite[j].z = sprite[sprite[i].owner].z + 4096;
|
|
|
|
hittype[j].bposx = sprite[j].x;
|
|
hittype[j].bposy = sprite[j].y;
|
|
hittype[j].bposz = sprite[j].z;
|
|
|
|
changespritesect(j, sprite[sprite[i].owner].sectnum);
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite[j].x += (sprite[sprite[i].owner].x - sprite[i].x);
|
|
sprite[j].y += (sprite[sprite[i].owner].y - sprite[i].y);
|
|
sprite[j].z = sector[sprite[sprite[i].owner].sectnum].ceilingz + ll;
|
|
|
|
hittype[j].bposx = sprite[j].x;
|
|
hittype[j].bposy = sprite[j].y;
|
|
hittype[j].bposz = sprite[j].z;
|
|
|
|
changespritesect(j, sprite[sprite[i].owner].sectnum);
|
|
|
|
break;
|
|
case 2:
|
|
sprite[j].x += (sprite[sprite[i].owner].x - sprite[i].x);
|
|
sprite[j].y += (sprite[sprite[i].owner].y - sprite[i].y);
|
|
sprite[j].z = sector[sprite[sprite[i].owner].sectnum].floorz - ll;
|
|
|
|
hittype[j].bposx = sprite[j].x;
|
|
hittype[j].bposy = sprite[j].y;
|
|
hittype[j].bposz = sprite[j].z;
|
|
|
|
changespritesect(j, sprite[sprite[i].owner].sectnum);
|
|
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
}
|
|
JBOLT:
|
|
j = nextj;
|
|
}
|
|
BOLT:;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void greenslime(int i)
|
|
{
|
|
spritetype* s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
int sect = s->sectnum;
|
|
int j;
|
|
|
|
// #ifndef VOLUMEONE
|
|
if (ud.multimode < 2)
|
|
{
|
|
if (actor_tog == 1)
|
|
{
|
|
s->cstat = (short)32768;
|
|
return;
|
|
}
|
|
else if (actor_tog == 2) s->cstat = 257;
|
|
}
|
|
// #endif
|
|
|
|
t[1] += 128;
|
|
|
|
if (sector[sect].floorstat & 1)
|
|
{
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
|
|
int x;
|
|
int p = findplayer(s, &x);
|
|
|
|
if (x > 20480)
|
|
{
|
|
hittype[i].timetosleep++;
|
|
if (hittype[i].timetosleep > SLEEPTIME)
|
|
{
|
|
hittype[i].timetosleep = 0;
|
|
changespritestat(i, 2);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (t[0] == -5) // FROZEN
|
|
{
|
|
t[3]++;
|
|
if (t[3] > 280)
|
|
{
|
|
s->pal = 0;
|
|
t[0] = 0;
|
|
return;
|
|
}
|
|
makeitfall(i);
|
|
s->cstat = 257;
|
|
s->picnum = GREENSLIME + 2;
|
|
s->extra = 1;
|
|
s->pal = 1;
|
|
j = fi.ifhitbyweapon(i); if (j >= 0)
|
|
{
|
|
if (j == FREEZEBLAST)
|
|
return;
|
|
for (j = 16; j >= 0; j--)
|
|
{
|
|
int k = EGS(sprite[i].sectnum, sprite[i].x, sprite[i].y, sprite[i].z, GLASSPIECES + (j % 3), -32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 1023), i, 5);
|
|
sprite[k].pal = 1;
|
|
}
|
|
ps[p].actors_killed++;
|
|
S_PlayActorSound(GLASS_BREAKING, i);
|
|
deletesprite(i);
|
|
}
|
|
else if (x < 1024 && ps[p].quick_kick == 0)
|
|
{
|
|
j = getincangle(ps[p].getang(), getangle(sprite[i].x - ps[p].posx, sprite[i].y - ps[p].posy));
|
|
if (j > -128 && j < 128)
|
|
ps[p].quick_kick = 14;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (x < 1596)
|
|
s->cstat = 0;
|
|
else s->cstat = 257;
|
|
|
|
if (t[0] == -4) //On the player
|
|
{
|
|
if (sprite[ps[p].i].extra < 1)
|
|
{
|
|
t[0] = 0;
|
|
return;
|
|
}
|
|
|
|
setsprite(i, s->x, s->y, s->z);
|
|
|
|
s->ang = ps[p].getang();
|
|
|
|
if ((PlayerInput(p, SKB_FIRE) || (ps[p].quick_kick > 0)) && sprite[ps[p].i].extra > 0)
|
|
if (ps[p].quick_kick > 0 || (ps[p].curr_weapon != HANDREMOTE_WEAPON && ps[p].curr_weapon != HANDBOMB_WEAPON && ps[p].curr_weapon != TRIPBOMB_WEAPON && ps[p].ammo_amount[ps[p].curr_weapon] >= 0))
|
|
{
|
|
for (x = 0; x < 8; x++)
|
|
{
|
|
j = EGS(sect, s->x, s->y, s->z - (8 << 8), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
|
|
sprite[j].pal = 6;
|
|
}
|
|
|
|
S_PlayActorSound(SLIM_DYING, i);
|
|
S_PlayActorSound(SQUISHED, i);
|
|
if ((krand() & 255) < 32)
|
|
{
|
|
j = fi.spawn(i, BLOODPOOL);
|
|
sprite[j].pal = 0;
|
|
}
|
|
ps[p].actors_killed++;
|
|
t[0] = -3;
|
|
if (ps[p].somethingonplayer == i)
|
|
ps[p].somethingonplayer = -1;
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
|
|
s->z = ps[p].posz + ps[p].pyoff - t[2] + (8 << 8);
|
|
|
|
s->z += (100 - ps[p].gethoriz()) << 4;
|
|
|
|
if (t[2] > 512)
|
|
t[2] -= 128;
|
|
|
|
if (t[2] < 348)
|
|
t[2] += 128;
|
|
|
|
if (ps[p].newowner >= 0)
|
|
{
|
|
ps[p].newowner = -1;
|
|
ps[p].posx = ps[p].oposx;
|
|
ps[p].posy = ps[p].oposy;
|
|
ps[p].posz = ps[p].oposz;
|
|
ps[p].q16ang = ps[p].oq16ang;
|
|
|
|
updatesector(ps[p].posx, ps[p].posy, &ps[p].cursectnum);
|
|
setpal(&ps[p]);
|
|
|
|
j = headspritestat[STAT_ACTOR];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == CAMERA1) sprite[j].yvel = 0;
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
|
|
if (t[3] > 0)
|
|
{
|
|
short frames[] = { 5,5,6,6,7,7,6,5 };
|
|
|
|
s->picnum = GREENSLIME + frames[t[3]];
|
|
|
|
if (t[3] == 5)
|
|
{
|
|
sprite[ps[p].i].extra += -(5 + (krand() & 3));
|
|
S_PlayActorSound(SLIM_ATTACK, i);
|
|
}
|
|
|
|
if (t[3] < 7) t[3]++;
|
|
else t[3] = 0;
|
|
|
|
}
|
|
else
|
|
{
|
|
s->picnum = GREENSLIME + 5;
|
|
if (rnd(32))
|
|
t[3] = 1;
|
|
}
|
|
|
|
s->xrepeat = 20 + (sintable[t[1] & 2047] >> 13);
|
|
s->yrepeat = 15 + (sintable[t[1] & 2047] >> 13);
|
|
|
|
s->x = ps[p].posx + (sintable[(ps[p].getang() + 512) & 2047] >> 7);
|
|
s->y = ps[p].posy + (sintable[ps[p].getang() & 2047] >> 7);
|
|
|
|
return;
|
|
}
|
|
|
|
else if (s->xvel < 64 && x < 768)
|
|
{
|
|
if (ps[p].somethingonplayer == -1)
|
|
{
|
|
ps[p].somethingonplayer = i;
|
|
if (t[0] == 3 || t[0] == 2) //Falling downward
|
|
t[2] = (12 << 8);
|
|
else t[2] = -(13 << 8); //Climbing up duke
|
|
t[0] = -4;
|
|
}
|
|
}
|
|
|
|
j = fi.ifhitbyweapon(i); if (j >= 0)
|
|
{
|
|
S_PlayActorSound(SLIM_DYING, i);
|
|
|
|
if (ps[p].somethingonplayer == i)
|
|
ps[p].somethingonplayer = -1;
|
|
|
|
if (j == FREEZEBLAST)
|
|
{
|
|
S_PlayActorSound(SOMETHINGFROZE, i); t[0] = -5; t[3] = 0;
|
|
return;
|
|
}
|
|
ps[p].actors_killed++;
|
|
|
|
if ((krand() & 255) < 32)
|
|
{
|
|
j = fi.spawn(i, BLOODPOOL);
|
|
sprite[j].pal = 0;
|
|
}
|
|
|
|
for (x = 0; x < 8; x++)
|
|
{
|
|
j = EGS(sect, s->x, s->y, s->z - (8 << 8), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
|
|
sprite[j].pal = 6;
|
|
}
|
|
t[0] = -3;
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
// All weap
|
|
if (t[0] == -1) //Shrinking down
|
|
{
|
|
makeitfall(i);
|
|
|
|
s->cstat &= 65535 - 8;
|
|
s->picnum = GREENSLIME + 4;
|
|
|
|
// if(s->yrepeat > 62)
|
|
// fi.guts(s,JIBS6,5,myconnectindex);
|
|
|
|
if (s->xrepeat > 32) s->xrepeat -= krand() & 7;
|
|
if (s->yrepeat > 16) s->yrepeat -= krand() & 7;
|
|
else
|
|
{
|
|
s->xrepeat = 40;
|
|
s->yrepeat = 16;
|
|
t[5] = -1;
|
|
t[0] = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if (t[0] != -2) getglobalz(i);
|
|
|
|
if (t[0] == -2) //On top of somebody (an enemy)
|
|
{
|
|
makeitfall(i);
|
|
sprite[t[5]].xvel = 0;
|
|
|
|
int l = sprite[t[5]].ang;
|
|
|
|
s->z = sprite[t[5]].z;
|
|
s->x = sprite[t[5]].x + (sintable[(l + 512) & 2047] >> 11);
|
|
s->y = sprite[t[5]].y + (sintable[l & 2047] >> 11);
|
|
|
|
s->picnum = GREENSLIME + 2 + (global_random & 1);
|
|
|
|
if (s->yrepeat < 64) s->yrepeat += 2;
|
|
else
|
|
{
|
|
if (s->xrepeat < 32) s->xrepeat += 4;
|
|
else
|
|
{
|
|
t[0] = -1;
|
|
x = ldist(s, &sprite[t[5]]);
|
|
if (x < 768) {
|
|
sprite[t[5]].xrepeat = 0;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
//Check randomly to see of there is an actor near
|
|
if (rnd(32))
|
|
{
|
|
j = headspritesect[sect];
|
|
while (j >= 0)
|
|
{
|
|
switch (sprite[j].picnum)
|
|
{
|
|
case LIZTROOP:
|
|
case LIZMAN:
|
|
case PIGCOP:
|
|
case NEWBEAST:
|
|
if (ldist(s, &sprite[j]) < 768 && (abs(s->z - sprite[j].z) < 8192)) //Gulp them
|
|
{
|
|
t[5] = j;
|
|
t[0] = -2;
|
|
t[1] = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
j = nextspritesect[j];
|
|
}
|
|
}
|
|
|
|
//Moving on the ground or ceiling
|
|
|
|
if (t[0] == 0 || t[0] == 2)
|
|
{
|
|
s->picnum = GREENSLIME;
|
|
|
|
if ((krand() & 511) == 0)
|
|
S_PlayActorSound(SLIM_ROAM, i);
|
|
|
|
if (t[0] == 2)
|
|
{
|
|
s->zvel = 0;
|
|
s->cstat &= (65535 - 8);
|
|
|
|
if ((sector[sect].ceilingstat & 1) || (hittype[i].ceilingz + 6144) < s->z)
|
|
{
|
|
s->z += 2048;
|
|
t[0] = 3;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s->cstat |= 8;
|
|
makeitfall(i);
|
|
}
|
|
|
|
if (everyothertime & 1) ssp(i, CLIPMASK0);
|
|
|
|
if (s->xvel > 96)
|
|
{
|
|
s->xvel -= 2;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (s->xvel < 32) s->xvel += 4;
|
|
s->xvel = 64 - (sintable[(t[1] + 512) & 2047] >> 9);
|
|
|
|
s->ang += getincangle(s->ang,
|
|
getangle(ps[p].posx - s->x, ps[p].posy - s->y)) >> 3;
|
|
// TJR
|
|
}
|
|
|
|
s->xrepeat = 36 + (sintable[(t[1] + 512) & 2047] >> 11);
|
|
s->yrepeat = 16 + (sintable[t[1] & 2047] >> 13);
|
|
|
|
if (rnd(4) && (sector[sect].ceilingstat & 1) == 0 &&
|
|
abs(hittype[i].floorz - hittype[i].ceilingz)
|
|
< (192 << 8))
|
|
{
|
|
s->zvel = 0;
|
|
t[0]++;
|
|
}
|
|
|
|
}
|
|
|
|
if (t[0] == 1)
|
|
{
|
|
s->picnum = GREENSLIME;
|
|
if (s->yrepeat < 40) s->yrepeat += 8;
|
|
if (s->xrepeat > 8) s->xrepeat -= 4;
|
|
if (s->zvel > -(2048 + 1024))
|
|
s->zvel -= 348;
|
|
s->z += s->zvel;
|
|
if (s->z < hittype[i].ceilingz + 4096)
|
|
{
|
|
s->z = hittype[i].ceilingz + 4096;
|
|
s->xvel = 0;
|
|
t[0] = 2;
|
|
}
|
|
}
|
|
|
|
if (t[0] == 3)
|
|
{
|
|
s->picnum = GREENSLIME + 1;
|
|
|
|
makeitfall(i);
|
|
|
|
if (s->z > hittype[i].floorz - (8 << 8))
|
|
{
|
|
s->yrepeat -= 4;
|
|
s->xrepeat += 2;
|
|
}
|
|
else
|
|
{
|
|
if (s->yrepeat < (40 - 4)) s->yrepeat += 8;
|
|
if (s->xrepeat > 8) s->xrepeat -= 4;
|
|
}
|
|
|
|
if (s->z > hittype[i].floorz - 2048)
|
|
{
|
|
s->z = hittype[i].floorz - 2048;
|
|
t[0] = 0;
|
|
s->xvel = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void flamethrowerflame(int i)
|
|
{
|
|
spritetype* s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
int sect = s->sectnum;
|
|
int x, j;
|
|
int p = findplayer(s, &x);
|
|
execute(i, p, x);
|
|
t[0]++;
|
|
if (sector[sect].lotag == 2)
|
|
{
|
|
sprite[fi.spawn(i, EXPLOSION2)].shade = 127;
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
|
|
int dax = s->x;
|
|
int day = s->y;
|
|
int daz = s->z;
|
|
|
|
getglobalz(i);
|
|
|
|
int ds = t[0] / 6;
|
|
if (s->xrepeat < 80)
|
|
s->yrepeat = s->xrepeat += ds;
|
|
s->clipdist += ds;
|
|
if (t[0] <= 2)
|
|
t[3] = krand() % 10;
|
|
if (t[0] > 30)
|
|
{
|
|
sprite[fi.spawn(i, EXPLOSION2)].shade = 127;
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
|
|
j = fi.movesprite(i, (s->xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
|
|
(s->xvel * (sintable[s->ang & 2047])) >> 14, s->zvel, CLIPMASK1);
|
|
|
|
if (s->sectnum < 0)
|
|
{
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
|
|
if ((j & kHitTypeMask) != kHitSprite)
|
|
{
|
|
if (s->z < hittype[i].ceilingz)
|
|
{
|
|
j = kHitSector | (s->sectnum);
|
|
s->zvel = -1;
|
|
}
|
|
else if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1)
|
|
|| (s->z > hittype[i].floorz + (16 << 8) && sector[s->sectnum].lotag == 1))
|
|
{
|
|
j = kHitSector | (s->sectnum);
|
|
if (sector[s->sectnum].lotag != 1)
|
|
s->zvel = 1;
|
|
}
|
|
}
|
|
|
|
if (j != 0) {
|
|
s->xvel = s->yvel = 0;
|
|
if ((j & kHitTypeMask) == kHitSprite)
|
|
{
|
|
j &= (MAXSPRITES - 1);
|
|
fi.checkhitsprite((short)j, i);
|
|
if (sprite[j].picnum == APLAYER)
|
|
S_PlayActorSound(j, PISTOL_BODYHIT);
|
|
}
|
|
else if ((j & kHitTypeMask) == kHitWall)
|
|
{
|
|
j &= (MAXWALLS - 1);
|
|
setsprite(i, dax, day, daz);
|
|
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
|
|
}
|
|
else if ((j & kHitTypeMask) == kHitSector)
|
|
{
|
|
setsprite(i, dax, day, daz);
|
|
if (s->zvel < 0)
|
|
fi.checkhitceiling(s->sectnum);
|
|
}
|
|
|
|
if (s->xrepeat >= 10)
|
|
{
|
|
x = s->extra;
|
|
fi.hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
|
}
|
|
else
|
|
{
|
|
x = s->extra + (global_random & 3);
|
|
fi.hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void heavyhbomb(int i)
|
|
{
|
|
spritetype* s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
int sect = s->sectnum;
|
|
int x, j, l;
|
|
|
|
if ((s->cstat & 32768))
|
|
{
|
|
t[2]--;
|
|
if (t[2] <= 0)
|
|
{
|
|
S_PlayActorSound(TELEPORTER, i);
|
|
fi.spawn(i, TRANSPORTERSTAR);
|
|
s->cstat = 257;
|
|
}
|
|
return;
|
|
}
|
|
|
|
int p = findplayer(s, &x);
|
|
|
|
if (x < 1220) s->cstat &= ~257;
|
|
else s->cstat |= 257;
|
|
|
|
if (t[3] == 0)
|
|
{
|
|
j = fi.ifhitbyweapon(i);
|
|
if (j >= 0)
|
|
{
|
|
t[3] = 1;
|
|
t[4] = 0;
|
|
l = 0;
|
|
s->xvel = 0;
|
|
goto DETONATEB;
|
|
}
|
|
}
|
|
|
|
if (s->picnum != BOUNCEMINE)
|
|
{
|
|
makeitfall(i);
|
|
|
|
if (sector[sect].lotag != 1 && s->z >= hittype[i].floorz - (FOURSLEIGHT) && s->yvel < 3)
|
|
{
|
|
if (s->yvel > 0 || (s->yvel == 0 && hittype[i].floorz == sector[sect].floorz))
|
|
S_PlayActorSound(PIPEBOMB_BOUNCE, i);
|
|
s->zvel = -((4 - s->yvel) << 8);
|
|
if (sector[s->sectnum].lotag == 2)
|
|
s->zvel >>= 2;
|
|
s->yvel++;
|
|
}
|
|
if (s->z < hittype[i].ceilingz) // && sector[sect].lotag != 2 )
|
|
{
|
|
s->z = hittype[i].ceilingz + (3 << 8);
|
|
s->zvel = 0;
|
|
}
|
|
}
|
|
|
|
j = fi.movesprite(i,
|
|
(s->xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
|
|
(s->xvel * (sintable[s->ang & 2047])) >> 14,
|
|
s->zvel, CLIPMASK0);
|
|
|
|
if (sector[sprite[i].sectnum].lotag == 1 && s->zvel == 0)
|
|
{
|
|
s->z += (32 << 8);
|
|
if (t[5] == 0)
|
|
{
|
|
t[5] = 1;
|
|
fi.spawn(i, WATERSPLASH2);
|
|
}
|
|
}
|
|
else t[5] = 0;
|
|
|
|
if (t[3] == 0 && (s->picnum == BOUNCEMINE || s->picnum == MORTER) && (j || x < 844))
|
|
{
|
|
t[3] = 1;
|
|
t[4] = 0;
|
|
l = 0;
|
|
s->xvel = 0;
|
|
goto DETONATEB;
|
|
}
|
|
|
|
if (sprite[s->owner].picnum == APLAYER)
|
|
l = sprite[s->owner].yvel;
|
|
else l = -1;
|
|
|
|
if (s->xvel > 0)
|
|
{
|
|
s->xvel -= 5;
|
|
if (sector[sect].lotag == 2)
|
|
s->xvel -= 10;
|
|
|
|
if (s->xvel < 0)
|
|
s->xvel = 0;
|
|
if (s->xvel & 8) s->cstat ^= 4;
|
|
}
|
|
|
|
if ((j & 49152) == 32768)
|
|
{
|
|
j &= (MAXWALLS - 1);
|
|
|
|
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
|
|
|
|
int k = getangle(
|
|
wall[wall[j].point2].x - wall[j].x,
|
|
wall[wall[j].point2].y - wall[j].y);
|
|
|
|
s->ang = ((k << 1) - s->ang) & 2047;
|
|
s->xvel >>= 1;
|
|
}
|
|
|
|
DETONATEB:
|
|
|
|
bool bBoom = false;
|
|
if ((l >= 0 && ps[l].hbomb_on == 0) || t[3] == 1)
|
|
bBoom = true;
|
|
if (isNamWW2GI() && s->picnum == HEAVYHBOMB)
|
|
{
|
|
s->extra--;
|
|
if (s->extra <= 0)
|
|
bBoom = true;
|
|
}
|
|
if (bBoom)
|
|
{
|
|
t[4]++;
|
|
|
|
if (t[4] == 2)
|
|
{
|
|
x = s->extra;
|
|
int m = 0;
|
|
switch (s->picnum)
|
|
{
|
|
case HEAVYHBOMB: m = pipebombblastradius; break;
|
|
case MORTER: m = morterblastradius; break;
|
|
case BOUNCEMINE: m = bouncemineblastradius; break;
|
|
}
|
|
|
|
fi.hitradius(i, m, x >> 2, x >> 1, x - (x >> 2), x);
|
|
fi.spawn(i, EXPLOSION2);
|
|
if (s->zvel == 0)
|
|
fi.spawn(i, EXPLOSION2BOT);
|
|
S_PlayActorSound(PIPEBOMB_EXPLODE, i);
|
|
for (x = 0; x < 8; x++)
|
|
RANDOMSCRAP(s, i);
|
|
}
|
|
|
|
if (s->yrepeat)
|
|
{
|
|
s->yrepeat = 0;
|
|
return;
|
|
}
|
|
|
|
if (t[4] > 20)
|
|
{
|
|
if (s->owner != i || ud.respawn_items == 0)
|
|
{
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
t[2] = respawnitemtime;
|
|
fi.spawn(i, RESPAWNMARKERRED);
|
|
s->cstat = (short)32768;
|
|
s->yrepeat = 9;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (s->picnum == HEAVYHBOMB && x < 788 && t[0] > 7 && s->xvel == 0)
|
|
if (cansee(s->x, s->y, s->z - (8 << 8), s->sectnum, ps[p].posx, ps[p].posy, ps[p].posz, ps[p].cursectnum))
|
|
if (ps[p].ammo_amount[HANDBOMB_WEAPON] < max_ammo_amount[HANDBOMB_WEAPON])
|
|
{
|
|
if (ud.coop >= 1 && s->owner == i)
|
|
{
|
|
for (j = 0; j < ps[p].weapreccnt; j++)
|
|
if (ps[p].weaprecs[j] == s->picnum)
|
|
continue;
|
|
|
|
if (ps[p].weapreccnt < 255) // DukeGDX has 16 here.
|
|
ps[p].weaprecs[ps[p].weapreccnt++] = s->picnum;
|
|
}
|
|
|
|
addammo(HANDBOMB_WEAPON, &ps[p], 1);
|
|
S_PlayActorSound(DUKE_GET, ps[p].i);
|
|
|
|
if (ps[p].gotweapon[HANDBOMB_WEAPON] == 0 || s->owner == ps[p].i)
|
|
fi.addweapon(&ps[p], HANDBOMB_WEAPON);
|
|
|
|
if (sprite[s->owner].picnum != APLAYER)
|
|
{
|
|
SetPlayerPal(&ps[p], PalEntry(32, 0, 32, 0));
|
|
}
|
|
|
|
if (s->owner != i || ud.respawn_items == 0)
|
|
{
|
|
if (s->owner == i && ud.coop >= 1)
|
|
return;
|
|
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
t[2] = respawnitemtime;
|
|
fi.spawn(i, RESPAWNMARKERRED);
|
|
s->cstat = (short)32768;
|
|
}
|
|
}
|
|
|
|
if (t[0] < 8) t[0]++;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void moveactors_d(void)
|
|
{
|
|
int x, * t;
|
|
short j, sect, p;
|
|
spritetype* s;
|
|
unsigned short k;
|
|
int nexti;
|
|
|
|
for (int i = headspritestat[STAT_ACTOR]; i >= 0; i = nexti)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
|
|
s = &sprite[i];
|
|
|
|
sect = s->sectnum;
|
|
|
|
if (s->xrepeat == 0 || sect < 0 || sect >= MAXSECTORS)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
t = &hittype[i].temp_data[0];
|
|
|
|
hittype[i].bposx = s->x;
|
|
hittype[i].bposy = s->y;
|
|
hittype[i].bposz = s->z;
|
|
|
|
|
|
switch (s->picnum)
|
|
{
|
|
case FLAMETHROWERFLAME:
|
|
if (isWorldTour()) flamethrowerflame(i);
|
|
continue;
|
|
|
|
case DUCK:
|
|
case TARGET:
|
|
if (s->cstat & 32)
|
|
{
|
|
t[0]++;
|
|
if (t[0] > 60)
|
|
{
|
|
t[0] = 0;
|
|
s->cstat = 128 + 257 + 16;
|
|
s->extra = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
j = fi.ifhitbyweapon(i);
|
|
if (j >= 0)
|
|
{
|
|
s->cstat = 32 + 128;
|
|
k = 1;
|
|
|
|
j = headspritestat[STAT_ACTOR];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].lotag == s->lotag &&
|
|
sprite[j].picnum == s->picnum)
|
|
{
|
|
if ((sprite[j].hitag && !(sprite[j].cstat & 32)) ||
|
|
(!sprite[j].hitag && (sprite[j].cstat & 32))
|
|
)
|
|
{
|
|
k = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
j = nextspritestat[j];
|
|
}
|
|
|
|
if (k == 1)
|
|
{
|
|
operateactivators(s->lotag, -1);
|
|
fi.operateforcefields(i, s->lotag);
|
|
operatemasterswitches(s->lotag);
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case RESPAWNMARKERRED:
|
|
case RESPAWNMARKERYELLOW:
|
|
case RESPAWNMARKERGREEN:
|
|
if (!respawnmarker(i, RESPAWNMARKERYELLOW, RESPAWNMARKERGREEN)) continue;
|
|
break;
|
|
|
|
case HELECOPT:
|
|
case DUKECAR:
|
|
|
|
s->z += s->zvel;
|
|
t[0]++;
|
|
|
|
if (t[0] == 4) S_PlayActorSound(WAR_AMBIENCE2, i);
|
|
|
|
if (t[0] > (26 * 8))
|
|
{
|
|
S_PlaySound(RPG_EXPLODE);
|
|
for (j = 0; j < 32; j++)
|
|
RANDOMSCRAP(s, i);
|
|
earthquaketime = 16;
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
else if ((t[0] & 3) == 0)
|
|
fi.spawn(i, EXPLOSION2);
|
|
ssp(i, CLIPMASK0);
|
|
break;
|
|
case RAT:
|
|
if (!rat(i, true)) continue;
|
|
break;
|
|
case QUEBALL:
|
|
case STRIPEBALL:
|
|
if (!queball(i, POCKET, QUEBALL, STRIPEBALL)) continue;
|
|
break;
|
|
case FORCESPHERE:
|
|
forcesphere(i, FORCESPHERE);
|
|
continue;
|
|
|
|
case RECON:
|
|
recon(i, EXPLOSION2, FIRELASER, RECO_ATTACK, RECO_PAIN, RECO_ROAM, 10, [](int i)->int { return PIGCOP; });
|
|
continue;
|
|
|
|
case OOZ:
|
|
case OOZ2:
|
|
ooz(i);
|
|
continue;
|
|
|
|
case GREENSLIME:
|
|
case GREENSLIME + 1:
|
|
case GREENSLIME + 2:
|
|
case GREENSLIME + 3:
|
|
case GREENSLIME + 4:
|
|
case GREENSLIME + 5:
|
|
case GREENSLIME + 6:
|
|
case GREENSLIME + 7:
|
|
greenslime(i);
|
|
continue;
|
|
|
|
case BOUNCEMINE:
|
|
case MORTER:
|
|
j = fi.spawn(i, FRAMEEFFECT1);
|
|
hittype[j].temp_data[0] = 3;
|
|
|
|
case HEAVYHBOMB:
|
|
heavyhbomb(i);
|
|
continue;
|
|
|
|
case REACTORBURNT:
|
|
case REACTOR2BURNT:
|
|
continue;
|
|
|
|
case REACTOR:
|
|
case REACTOR2:
|
|
reactor(i, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT, REACTORSPARK, REACTOR2SPARK);
|
|
continue;
|
|
|
|
case CAMERA1:
|
|
camera(i);
|
|
continue;
|
|
}
|
|
|
|
|
|
// #ifndef VOLOMEONE
|
|
if (ud.multimode < 2 && badguy(s))
|
|
{
|
|
if (actor_tog == 1)
|
|
{
|
|
s->cstat = (short)32768;
|
|
continue;
|
|
}
|
|
else if (actor_tog == 2) s->cstat = 257;
|
|
}
|
|
// #endif
|
|
|
|
p = findplayer(s, &x);
|
|
|
|
execute(i, p, x);
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void fireflyflyingeffect(int i)
|
|
{
|
|
spritetype* s = &sprite[i];
|
|
auto t = &hittype[i].temp_data[0];
|
|
int x, p = findplayer(s, &x);
|
|
execute(i, p, x);
|
|
|
|
auto owner = &sprite[s->owner];
|
|
if (owner->picnum != FIREFLY)
|
|
{
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
|
|
if (owner->xrepeat >= 24 || owner->pal == 1)
|
|
s->cstat |= 0x8000;
|
|
else
|
|
s->cstat &= ~0x8000;
|
|
|
|
double dx = owner->x - sprite[ps[p].i].x;
|
|
double dy = owner->y - sprite[ps[p].i].y;
|
|
double dist = sqrt(dx * dx + dy * dy);
|
|
if (dist != 0.0)
|
|
{
|
|
dx /= dist;
|
|
dy /= dist;
|
|
}
|
|
|
|
s->x = (int) (owner->x - (dx * -10.0));
|
|
s->y = (int) (owner->y - (dy * -10.0));
|
|
s->z = owner->z + 2048;
|
|
|
|
if (owner->extra <= 0)
|
|
{
|
|
deletesprite(i);
|
|
}
|
|
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void moveexplosions_d(void) // STATNUM 5
|
|
{
|
|
int nexti, sect, p;
|
|
int x, * t;
|
|
spritetype* s;
|
|
|
|
|
|
for (int i = headspritestat[STAT_MISC]; i >= 0; i = nexti)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
|
|
t = &hittype[i].temp_data[0];
|
|
s = &sprite[i];
|
|
sect = s->sectnum;
|
|
|
|
if (sect < 0 || s->xrepeat == 0)
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
|
|
hittype[i].bposx = s->x;
|
|
hittype[i].bposy = s->y;
|
|
hittype[i].bposz = s->z;
|
|
|
|
switch (s->picnum)
|
|
{
|
|
case FIREFLYFLYINGEFFECT:
|
|
if (isWorldTour()) fireflyflyingeffect(i);
|
|
continue;
|
|
|
|
case NEON1:
|
|
case NEON2:
|
|
case NEON3:
|
|
case NEON4:
|
|
case NEON5:
|
|
case NEON6:
|
|
|
|
if ((global_random / (s->lotag + 1) & 31) > 4) s->shade = -127;
|
|
else s->shade = 127;
|
|
continue;
|
|
|
|
case BLOODSPLAT1:
|
|
case BLOODSPLAT2:
|
|
case BLOODSPLAT3:
|
|
case BLOODSPLAT4:
|
|
|
|
if (t[0] == 7 * 26) continue;
|
|
s->z += 16 + (krand() & 15);
|
|
t[0]++;
|
|
if ((t[0] % 9) == 0) s->yrepeat++;
|
|
continue;
|
|
|
|
case NUKEBUTTON:
|
|
case NUKEBUTTON + 1:
|
|
case NUKEBUTTON + 2:
|
|
case NUKEBUTTON + 3:
|
|
|
|
if (t[0])
|
|
{
|
|
t[0]++;
|
|
if (t[0] == 8) s->picnum = NUKEBUTTON + 1;
|
|
else if (t[0] == 16)
|
|
{
|
|
s->picnum = NUKEBUTTON + 2;
|
|
ps[sprite[s->owner].yvel].fist_incs = 1;
|
|
}
|
|
if (ps[sprite[s->owner].yvel].fist_incs == 26)
|
|
s->picnum = NUKEBUTTON + 3;
|
|
}
|
|
continue;
|
|
|
|
case FORCESPHERE:
|
|
forcesphere(i);
|
|
continue;
|
|
case WATERSPLASH2:
|
|
watersplash2(i);
|
|
continue;
|
|
|
|
case FRAMEEFFECT1:
|
|
frameeffect1(i);
|
|
continue;
|
|
case INNERJAW:
|
|
case INNERJAW + 1:
|
|
|
|
p = findplayer(s, &x);
|
|
if (x < 512)
|
|
{
|
|
SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0));
|
|
sprite[ps[p].i].extra -= 4;
|
|
}
|
|
|
|
case FIRELASER:
|
|
if (s->extra != 999)
|
|
s->extra = 999;
|
|
else
|
|
{
|
|
deletesprite(i);
|
|
continue;
|
|
}
|
|
break;
|
|
case TONGUE:
|
|
deletesprite(i);
|
|
continue;
|
|
case MONEY + 1:
|
|
case MAIL + 1:
|
|
case PAPER + 1:
|
|
hittype[i].floorz = s->z = getflorzofslope(s->sectnum, s->x, s->y);
|
|
break;
|
|
case MONEY:
|
|
case MAIL:
|
|
case PAPER:
|
|
money(i, BLOODPOOL);
|
|
|
|
break;
|
|
|
|
case JIBS1:
|
|
case JIBS2:
|
|
case JIBS3:
|
|
case JIBS4:
|
|
case JIBS5:
|
|
case JIBS6:
|
|
case HEADJIB1:
|
|
case ARMJIB1:
|
|
case LEGJIB1:
|
|
case LIZMANHEAD1:
|
|
case LIZMANARM1:
|
|
case LIZMANLEG1:
|
|
case DUKETORSO:
|
|
case DUKEGUN:
|
|
case DUKELEG:
|
|
jibs(i, JIBS6, true, false, false, s->picnum == DUKELEG || s->picnum == DUKETORSO || s->picnum == DUKEGUN, false);
|
|
|
|
continue;
|
|
case BLOODPOOL:
|
|
case PUKE:
|
|
bloodpool(i, s->picnum == PUKE, TIRE);
|
|
|
|
continue;
|
|
|
|
case LAVAPOOL:
|
|
case ONFIRE:
|
|
case ONFIRESMOKE:
|
|
case BURNEDCORPSE:
|
|
case LAVAPOOLBUBBLE:
|
|
case WHISPYSMOKE:
|
|
if (!isWorldTour())
|
|
continue;
|
|
|
|
case BURNING:
|
|
case BURNING2:
|
|
case FECES:
|
|
case WATERBUBBLE:
|
|
case SMALLSMOKE:
|
|
case EXPLOSION2:
|
|
case SHRINKEREXPLOSION:
|
|
case EXPLOSION2BOT:
|
|
case BLOOD:
|
|
case LASERSITE:
|
|
case FORCERIPPLE:
|
|
case TRANSPORTERSTAR:
|
|
case TRANSPORTERBEAM:
|
|
p = findplayer(s, &x);
|
|
execute(i, p, x);
|
|
continue;
|
|
|
|
case SHELL:
|
|
case SHOTGUNSHELL:
|
|
shell(i, (sector[sect].floorz + (24 << 8)) < s->z);
|
|
continue;
|
|
|
|
case GLASSPIECES:
|
|
case GLASSPIECES + 1:
|
|
case GLASSPIECES + 2:
|
|
glasspieces(i);
|
|
continue;
|
|
}
|
|
|
|
if (s->picnum >= SCRAP6 && s->picnum <= SCRAP5 + 3)
|
|
{
|
|
scrap(i, SCRAP1, SCRAP6);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void moveeffectors_d(void) //STATNUM 3
|
|
{
|
|
int q = 0, l, x, st, j, * t;
|
|
int nexti, p, sh, nextj;
|
|
short k;
|
|
spritetype* s;
|
|
sectortype* sc;
|
|
walltype* wal;
|
|
|
|
clearfriction();
|
|
|
|
|
|
for (int i = headspritestat[STAT_EFFECTOR]; i >= 0; i = nexti)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
s = &sprite[i];
|
|
|
|
sc = §or[s->sectnum];
|
|
st = s->lotag;
|
|
sh = s->hitag;
|
|
|
|
t = &hittype[i].temp_data[0];
|
|
|
|
switch (st)
|
|
{
|
|
case SE_0_ROTATING_SECTOR:
|
|
handle_se00(i, LASERLINE);
|
|
break;
|
|
|
|
case SE_1_PIVOT: //Nothing for now used as the pivot
|
|
handle_se01(i);
|
|
break;
|
|
|
|
case SE_6_SUBWAY:
|
|
k = sc->extra;
|
|
|
|
if (t[4] > 0)
|
|
{
|
|
t[4]--;
|
|
if (t[4] >= (k - (k >> 3)))
|
|
s->xvel -= (k >> 5);
|
|
if (t[4] > ((k >> 1) - 1) && t[4] < (k - (k >> 3)))
|
|
s->xvel = 0;
|
|
if (t[4] < (k >> 1))
|
|
s->xvel += (k >> 5);
|
|
if (t[4] < ((k >> 1) - (k >> 3)))
|
|
{
|
|
t[4] = 0;
|
|
s->xvel = k;
|
|
}
|
|
}
|
|
else s->xvel = k;
|
|
|
|
j = headspritestat[STAT_EFFECTOR];
|
|
while (j >= 0)
|
|
{
|
|
if ((sprite[j].lotag == 14) && (sh == sprite[j].hitag) && (hittype[j].temp_data[0] == t[0]))
|
|
{
|
|
sprite[j].xvel = s->xvel;
|
|
// if( t[4] == 1 )
|
|
{
|
|
if (hittype[j].temp_data[5] == 0)
|
|
hittype[j].temp_data[5] = dist(&sprite[j], s);
|
|
x = sgn(dist(&sprite[j], s) - hittype[j].temp_data[5]);
|
|
if (sprite[j].extra)
|
|
x = -x;
|
|
s->xvel += x;
|
|
}
|
|
hittype[j].temp_data[4] = t[4];
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
x = 0;
|
|
|
|
|
|
case SE_14_SUBWAY_CAR:
|
|
handle_se14(i, true, RPG, JIBS6);
|
|
break;
|
|
|
|
case SE_30_TWO_WAY_TRAIN:
|
|
handle_se30(i, JIBS6);
|
|
break;
|
|
|
|
|
|
case SE_2_EARTHQUAKE:
|
|
handle_se02(i);
|
|
break;
|
|
|
|
//Flashing sector lights after reactor EXPLOSION2
|
|
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
|
|
handle_se03(i);
|
|
break;
|
|
|
|
case SE_4_RANDOM_LIGHTS:
|
|
handle_se04(i);
|
|
break;
|
|
|
|
//BOSS
|
|
case SE_5_BOSS:
|
|
handle_se05(i, FIRELASER);
|
|
break;
|
|
|
|
case SE_8_UP_OPEN_DOOR_LIGHTS:
|
|
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
|
|
handle_se08(i, false);
|
|
break;
|
|
|
|
case SE_10_DOOR_AUTO_CLOSE:
|
|
{
|
|
static const int tags[] = { 20, 21, 22, 26, 0};
|
|
handle_se10(i, tags);
|
|
break;
|
|
}
|
|
case SE_11_SWINGING_DOOR:
|
|
handle_se11(i);
|
|
break;
|
|
|
|
case SE_12_LIGHT_SWITCH:
|
|
handle_se12(i);
|
|
break;
|
|
|
|
case SE_13_EXPLOSIVE:
|
|
handle_se13(i);
|
|
break;
|
|
|
|
case SE_15_SLIDING_DOOR:
|
|
handle_se15(i);
|
|
break;
|
|
|
|
case SE_16_REACTOR:
|
|
handle_se16(i, REACTOR, REACTOR2);
|
|
break;
|
|
|
|
case SE_17_WARP_ELEVATOR:
|
|
handle_se17(i);
|
|
break;
|
|
|
|
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
|
|
handle_se18(i, true);
|
|
break;
|
|
|
|
case SE_19_EXPLOSION_LOWERS_CEILING:
|
|
handle_se19(i, BIGFORCE);
|
|
break;
|
|
|
|
case SE_20_STRETCH_BRIDGE:
|
|
handle_se20(i);
|
|
break;
|
|
|
|
case SE_21_DROP_FLOOR:
|
|
handle_se21(i);
|
|
break;
|
|
|
|
case SE_22_TEETH_DOOR:
|
|
handle_se22(i);
|
|
|
|
break;
|
|
|
|
case SE_24_CONVEYOR:
|
|
case 34:
|
|
|
|
if (t[4]) break;
|
|
|
|
x = (sprite[i].yvel * sintable[(s->ang + 512) & 2047]) >> 18;
|
|
l = (sprite[i].yvel * sintable[s->ang & 2047]) >> 18;
|
|
|
|
k = 0;
|
|
|
|
j = headspritesect[s->sectnum];
|
|
while (j >= 0)
|
|
{
|
|
nextj = nextspritesect[j];
|
|
if (sprite[j].zvel >= 0)
|
|
switch (sprite[j].statnum)
|
|
{
|
|
case 5:
|
|
switch (sprite[j].picnum)
|
|
{
|
|
case BLOODPOOL:
|
|
case PUKE:
|
|
case FOOTPRINTS:
|
|
case FOOTPRINTS2:
|
|
case FOOTPRINTS3:
|
|
case FOOTPRINTS4:
|
|
case BULLETHOLE:
|
|
case BLOODSPLAT1:
|
|
case BLOODSPLAT2:
|
|
case BLOODSPLAT3:
|
|
case BLOODSPLAT4:
|
|
sprite[j].xrepeat = sprite[j].yrepeat = 0;
|
|
j = nextj;
|
|
continue;
|
|
case LASERLINE:
|
|
j = nextj;
|
|
continue;
|
|
}
|
|
case 6:
|
|
if (sprite[j].picnum == TRIPBOMB) break;
|
|
case 1:
|
|
case 0:
|
|
if (
|
|
sprite[j].picnum == BOLT1 ||
|
|
sprite[j].picnum == BOLT1 + 1 ||
|
|
sprite[j].picnum == BOLT1 + 2 ||
|
|
sprite[j].picnum == BOLT1 + 3 ||
|
|
sprite[j].picnum == SIDEBOLT1 ||
|
|
sprite[j].picnum == SIDEBOLT1 + 1 ||
|
|
sprite[j].picnum == SIDEBOLT1 + 2 ||
|
|
sprite[j].picnum == SIDEBOLT1 + 3 ||
|
|
wallswitchcheck(j)
|
|
)
|
|
break;
|
|
|
|
if (!(sprite[j].picnum >= CRANE && sprite[j].picnum <= (CRANE + 3)))
|
|
{
|
|
if (sprite[j].z > (hittype[j].floorz - (16 << 8)))
|
|
{
|
|
hittype[j].bposx = sprite[j].x;
|
|
hittype[j].bposy = sprite[j].y;
|
|
|
|
sprite[j].x += x >> 2;
|
|
sprite[j].y += l >> 2;
|
|
|
|
setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
|
|
|
|
if (sector[sprite[j].sectnum].floorstat & 2)
|
|
if (sprite[j].statnum == 2)
|
|
makeitfall(j);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
j = nextj;
|
|
}
|
|
|
|
for (p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
if (ps[p].cursectnum == s->sectnum && ps[p].on_ground)
|
|
{
|
|
if (abs(ps[p].pos.z - ps[p].truefz) < PHEIGHT + (9 << 8))
|
|
{
|
|
ps[p].fric.x += x << 3;
|
|
ps[p].fric.y += l << 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
sc->floorxpanning += sprite[i].yvel >> 7;
|
|
|
|
break;
|
|
|
|
case 35:
|
|
handle_se35(i, SMALLSMOKE, EXPLOSION2);
|
|
break;
|
|
|
|
case 25: //PISTONS
|
|
|
|
if (t[4] == 0) break;
|
|
|
|
if (sc->floorz <= sc->ceilingz)
|
|
s->shade = 0;
|
|
else if (sc->ceilingz <= t[3])
|
|
s->shade = 1;
|
|
|
|
if (s->shade)
|
|
{
|
|
sc->ceilingz += sprite[i].yvel << 4;
|
|
if (sc->ceilingz > sc->floorz)
|
|
sc->ceilingz = sc->floorz;
|
|
}
|
|
else
|
|
{
|
|
sc->ceilingz -= sprite[i].yvel << 4;
|
|
if (sc->ceilingz < t[3])
|
|
sc->ceilingz = t[3];
|
|
}
|
|
|
|
break;
|
|
|
|
case 26:
|
|
handle_se26(i);
|
|
break;
|
|
|
|
case SE_27_DEMO_CAM:
|
|
handle_se27(i);
|
|
break;
|
|
case 28:
|
|
if (t[5] > 0)
|
|
{
|
|
t[5]--;
|
|
break;
|
|
}
|
|
|
|
if (hittype[i].temp_data[0] == 0)
|
|
{
|
|
p = findplayer(s, &x);
|
|
if (x > 15500)
|
|
break;
|
|
hittype[i].temp_data[0] = 1;
|
|
hittype[i].temp_data[1] = 64 + (krand() & 511);
|
|
hittype[i].temp_data[2] = 0;
|
|
}
|
|
else
|
|
{
|
|
hittype[i].temp_data[2]++;
|
|
if (hittype[i].temp_data[2] > hittype[i].temp_data[1])
|
|
{
|
|
hittype[i].temp_data[0] = 0;
|
|
ps[screenpeek].visibility = ud.const_visibility;
|
|
break;
|
|
}
|
|
else if (hittype[i].temp_data[2] == (hittype[i].temp_data[1] >> 1))
|
|
S_PlayActorSound(THUNDER, i);
|
|
else if (hittype[i].temp_data[2] == (hittype[i].temp_data[1] >> 3))
|
|
S_PlayActorSound(LIGHTNING_SLAP, i);
|
|
else if (hittype[i].temp_data[2] == (hittype[i].temp_data[1] >> 2))
|
|
{
|
|
j = headspritestat[0];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == NATURALLIGHTNING && sprite[j].hitag == s->hitag)
|
|
sprite[j].cstat |= 32768;
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
else if (hittype[i].temp_data[2] > (hittype[i].temp_data[1] >> 3) && hittype[i].temp_data[2] < (hittype[i].temp_data[1] >> 2))
|
|
{
|
|
if (cansee(s->x, s->y, s->z, s->sectnum, ps[screenpeek].posx, ps[screenpeek].posy, ps[screenpeek].posz, ps[screenpeek].cursectnum))
|
|
j = 1;
|
|
else j = 0;
|
|
|
|
if (rnd(192) && (hittype[i].temp_data[2] & 1))
|
|
{
|
|
if (j)
|
|
ps[screenpeek].visibility = 0;
|
|
}
|
|
else if (j)
|
|
ps[screenpeek].visibility = ud.const_visibility;
|
|
|
|
j = headspritestat[0];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == NATURALLIGHTNING && sprite[j].hitag == s->hitag)
|
|
{
|
|
if (rnd(32) && (hittype[i].temp_data[2] & 1))
|
|
{
|
|
sprite[j].cstat &= 32767;
|
|
fi.spawn(j, SMALLSMOKE);
|
|
|
|
p = findplayer(s, &x);
|
|
x = ldist(&sprite[ps[p].i], &sprite[j]);
|
|
if (x < 768)
|
|
{
|
|
if (S_CheckSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN) < 1)
|
|
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
|
|
S_PlayActorSound(SHORT_CIRCUIT, ps[p].i);
|
|
sprite[ps[p].i].extra -= 8 + (krand() & 7);
|
|
SetPlayerPal(&ps[p], PalEntry(32, 16, 0, 0));
|
|
}
|
|
break;
|
|
}
|
|
else sprite[j].cstat |= 32768;
|
|
}
|
|
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 29:
|
|
s->hitag += 64;
|
|
l = mulscale12((int)s->yvel, sintable[s->hitag & 2047]);
|
|
sc->floorz = s->z + l;
|
|
break;
|
|
case 31: // True Drop Floor
|
|
if (t[0] == 1)
|
|
{
|
|
// Choose dir
|
|
|
|
if (t[3] > 0)
|
|
{
|
|
t[3]--;
|
|
break;
|
|
}
|
|
|
|
if (t[2] == 1) // Retract
|
|
{
|
|
if (sprite[i].ang != 1536)
|
|
{
|
|
if (abs(sc->floorz - s->z) < sprite[i].yvel )
|
|
{
|
|
sc->floorz = s->z;
|
|
t[2] = 0;
|
|
t[0] = 0;
|
|
t[3] = s->hitag;
|
|
callsound(s->sectnum, i);
|
|
}
|
|
else
|
|
{
|
|
l = sgn(s->z - sc->floorz) * sprite[i].yvel ;
|
|
sc->floorz += l;
|
|
|
|
j = headspritesect[s->sectnum];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
|
|
if (ps[sprite[j].yvel].on_ground == 1)
|
|
ps[sprite[j].yvel].posz += l;
|
|
if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
|
|
{
|
|
hittype[j].bposz = sprite[j].z += l;
|
|
hittype[j].floorz = sc->floorz;
|
|
}
|
|
j = nextspritesect[j];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (abs(sc->floorz - t[1]) < sprite[i].yvel )
|
|
{
|
|
sc->floorz = t[1];
|
|
callsound(s->sectnum, i);
|
|
t[2] = 0;
|
|
t[0] = 0;
|
|
t[3] = s->hitag;
|
|
}
|
|
else
|
|
{
|
|
l = sgn(t[1] - sc->floorz) * sprite[i].yvel ;
|
|
sc->floorz += l;
|
|
|
|
j = headspritesect[s->sectnum];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
|
|
if (ps[sprite[j].yvel].on_ground == 1)
|
|
ps[sprite[j].yvel].posz += l;
|
|
if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
|
|
{
|
|
hittype[j].bposz = sprite[j].z += l;
|
|
hittype[j].floorz = sc->floorz;
|
|
}
|
|
j = nextspritesect[j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ((s->ang & 2047) == 1536)
|
|
{
|
|
if (abs(s->z - sc->floorz) < sprite[i].yvel )
|
|
{
|
|
callsound(s->sectnum, i);
|
|
t[0] = 0;
|
|
t[2] = 1;
|
|
t[3] = s->hitag;
|
|
}
|
|
else
|
|
{
|
|
l = sgn(s->z - sc->floorz) * sprite[i].yvel ;
|
|
sc->floorz += l;
|
|
|
|
j = headspritesect[s->sectnum];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
|
|
if (ps[sprite[j].yvel].on_ground == 1)
|
|
ps[sprite[j].yvel].posz += l;
|
|
if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
|
|
{
|
|
hittype[j].bposz = sprite[j].z += l;
|
|
hittype[j].floorz = sc->floorz;
|
|
}
|
|
j = nextspritesect[j];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (abs(sc->floorz - t[1]) < sprite[i].yvel )
|
|
{
|
|
t[0] = 0;
|
|
callsound(s->sectnum, i);
|
|
t[2] = 1;
|
|
t[3] = s->hitag;
|
|
}
|
|
else
|
|
{
|
|
l = sgn(s->z - t[1]) * sprite[i].yvel ;
|
|
sc->floorz -= l;
|
|
|
|
j = headspritesect[s->sectnum];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
|
|
if (ps[sprite[j].yvel].on_ground == 1)
|
|
ps[sprite[j].yvel].posz -= l;
|
|
if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
|
|
{
|
|
hittype[j].bposz = sprite[j].z -= l;
|
|
hittype[j].floorz = sc->floorz;
|
|
}
|
|
j = nextspritesect[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 32: // True Drop Ceiling
|
|
handle_se32(i);
|
|
break;
|
|
|
|
case 33:
|
|
if (earthquaketime > 0 && (krand() & 7) == 0)
|
|
RANDOMSCRAP(s, i);
|
|
break;
|
|
case 36:
|
|
|
|
if (t[0])
|
|
{
|
|
if (t[0] == 1)
|
|
fi.shoot(i, sc->extra);
|
|
else if (t[0] == 26 * 5)
|
|
t[0] = 0;
|
|
t[0]++;
|
|
}
|
|
break;
|
|
|
|
case 128: //SE to control glass breakage
|
|
handle_se128(i);
|
|
break;
|
|
|
|
case 130:
|
|
handle_se130(i, 80, EXPLOSION2);
|
|
break;
|
|
case 131:
|
|
handle_se130(i, 40, EXPLOSION2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Sloped sin-wave floors!
|
|
for (int i = headspritestat[STAT_EFFECTOR]; i >= 0; i = nextspritestat[i])
|
|
{
|
|
s = &sprite[i];
|
|
if (s->lotag != 29) continue;
|
|
sc = §or[s->sectnum];
|
|
if (sc->wallnum != 4) continue;
|
|
wal = &wall[sc->wallptr + 2];
|
|
alignflorslope(s->sectnum, wal->x, wal->y, sector[wal->nextsector].floorz);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void move_d(int g_i, int g_p, int g_x)
|
|
{
|
|
auto g_sp = &sprite[g_i];
|
|
auto g_t = hittype[g_i].temp_data;
|
|
int l;
|
|
short a, goalang, angdif;
|
|
int daxvel;
|
|
|
|
a = g_sp->hitag;
|
|
|
|
if (a == -1) a = 0;
|
|
|
|
g_t[0]++;
|
|
|
|
if (a & face_player)
|
|
{
|
|
if (ps[g_p].newowner >= 0)
|
|
goalang = getangle(ps[g_p].oposx - g_sp->x, ps[g_p].oposy - g_sp->y);
|
|
else goalang = getangle(ps[g_p].posx - g_sp->x, ps[g_p].posy - g_sp->y);
|
|
angdif = getincangle(g_sp->ang, goalang) >> 2;
|
|
if (angdif > -8 && angdif < 0) angdif = 0;
|
|
g_sp->ang += angdif;
|
|
}
|
|
|
|
if (a & spin)
|
|
g_sp->ang += sintable[((g_t[0] << 3) & 2047)] >> 6;
|
|
|
|
if (a & face_player_slow)
|
|
{
|
|
if (ps[g_p].newowner >= 0)
|
|
goalang = getangle(ps[g_p].oposx - g_sp->x, ps[g_p].oposy - g_sp->y);
|
|
else goalang = getangle(ps[g_p].posx - g_sp->x, ps[g_p].posy - g_sp->y);
|
|
angdif = ksgn(getincangle(g_sp->ang, goalang)) << 5;
|
|
if (angdif > -32 && angdif < 0)
|
|
{
|
|
angdif = 0;
|
|
g_sp->ang = goalang;
|
|
}
|
|
g_sp->ang += angdif;
|
|
}
|
|
|
|
|
|
if ((a & jumptoplayer) == jumptoplayer)
|
|
{
|
|
if (g_t[0] < 16)
|
|
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] >> 5);
|
|
}
|
|
|
|
if (a & face_player_smart)
|
|
{
|
|
long newx, newy;
|
|
|
|
newx = ps[g_p].posx + (ps[g_p].posxv / 768);
|
|
newy = ps[g_p].posy + (ps[g_p].posyv / 768);
|
|
goalang = getangle(newx - g_sp->x, newy - g_sp->y);
|
|
angdif = getincangle(g_sp->ang, goalang) >> 2;
|
|
if (angdif > -8 && angdif < 0) angdif = 0;
|
|
g_sp->ang += angdif;
|
|
}
|
|
|
|
if (g_t[1] == 0 || a == 0)
|
|
{
|
|
if ((badguy(g_sp) && g_sp->extra <= 0) || (hittype[g_i].bposx != g_sp->x) || (hittype[g_i].bposy != g_sp->y))
|
|
{
|
|
hittype[g_i].bposx = g_sp->x;
|
|
hittype[g_i].bposy = g_sp->y;
|
|
setsprite(g_i, g_sp->x, g_sp->y, g_sp->z);
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto moveptr = &ScriptCode[g_t[1]];
|
|
|
|
if (a & geth) g_sp->xvel += (*moveptr - g_sp->xvel) >> 1;
|
|
if (a & getv) g_sp->zvel += ((*(moveptr + 1) << 4) - g_sp->zvel) >> 1;
|
|
|
|
if (a & dodgebullet)
|
|
dodge(g_sp);
|
|
|
|
if (g_sp->picnum != APLAYER)
|
|
alterang(a, g_i, g_p);
|
|
|
|
if (g_sp->xvel > -6 && g_sp->xvel < 6) g_sp->xvel = 0;
|
|
|
|
a = badguy(g_sp);
|
|
|
|
if (g_sp->xvel || g_sp->zvel)
|
|
{
|
|
if (a && g_sp->picnum != ROTATEGUN)
|
|
{
|
|
if ((g_sp->picnum == DRONE || g_sp->picnum == COMMANDER) && g_sp->extra > 0)
|
|
{
|
|
if (g_sp->picnum == COMMANDER)
|
|
{
|
|
hittype[g_i].floorz = l = getflorzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
|
|
if (g_sp->z > (l - (8 << 8)))
|
|
{
|
|
if (g_sp->z > (l - (8 << 8))) g_sp->z = l - (8 << 8);
|
|
g_sp->zvel = 0;
|
|
}
|
|
|
|
hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
|
|
if ((g_sp->z - l) < (80 << 8))
|
|
{
|
|
g_sp->z = l + (80 << 8);
|
|
g_sp->zvel = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (g_sp->zvel > 0)
|
|
{
|
|
hittype[g_i].floorz = l = getflorzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
|
|
if (g_sp->z > (l - (30 << 8)))
|
|
g_sp->z = l - (30 << 8);
|
|
}
|
|
else
|
|
{
|
|
hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
|
|
if ((g_sp->z - l) < (50 << 8))
|
|
{
|
|
g_sp->z = l + (50 << 8);
|
|
g_sp->zvel = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (g_sp->picnum != ORGANTIC)
|
|
{
|
|
if (g_sp->zvel > 0 && hittype[g_i].floorz < g_sp->z)
|
|
g_sp->z = hittype[g_i].floorz;
|
|
if (g_sp->zvel < 0)
|
|
{
|
|
l = getceilzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
|
|
if ((g_sp->z - l) < (66 << 8))
|
|
{
|
|
g_sp->z = l + (66 << 8);
|
|
g_sp->zvel >>= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (g_sp->picnum == APLAYER)
|
|
if ((g_sp->z - hittype[g_i].ceilingz) < (32 << 8))
|
|
g_sp->z = hittype[g_i].ceilingz + (32 << 8);
|
|
|
|
daxvel = g_sp->xvel;
|
|
angdif = g_sp->ang;
|
|
|
|
if (a && g_sp->picnum != ROTATEGUN)
|
|
{
|
|
if (g_x < 960 && g_sp->xrepeat > 16)
|
|
{
|
|
|
|
daxvel = -(1024 - g_x);
|
|
angdif = getangle(ps[g_p].posx - g_sp->x, ps[g_p].posy - g_sp->y);
|
|
|
|
if (g_x < 512)
|
|
{
|
|
ps[g_p].posxv = 0;
|
|
ps[g_p].posyv = 0;
|
|
}
|
|
else
|
|
{
|
|
ps[g_p].posxv = mulscale(ps[g_p].posxv, dukefriction - 0x2000, 16);
|
|
ps[g_p].posyv = mulscale(ps[g_p].posyv, dukefriction - 0x2000, 16);
|
|
}
|
|
}
|
|
else if (g_sp->picnum != DRONE && g_sp->picnum != SHARK && g_sp->picnum != COMMANDER)
|
|
{
|
|
if (hittype[g_i].bposz != g_sp->z || (ud.multimode < 2 && ud.player_skill < 2))
|
|
{
|
|
if ((g_t[0] & 1) || ps[g_p].actorsqu == g_i) return;
|
|
else daxvel <<= 1;
|
|
}
|
|
else
|
|
{
|
|
if ((g_t[0] & 3) || ps[g_p].actorsqu == g_i) return;
|
|
else daxvel <<= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
hittype[g_i].movflag = fi.movesprite(g_i,
|
|
(daxvel * (sintable[(angdif + 512) & 2047])) >> 14,
|
|
(daxvel * (sintable[angdif & 2047])) >> 14, g_sp->zvel, CLIPMASK0);
|
|
}
|
|
|
|
if (a)
|
|
{
|
|
if (sector[g_sp->sectnum].ceilingstat & 1)
|
|
g_sp->shade += (sector[g_sp->sectnum].ceilingshade - g_sp->shade) >> 1;
|
|
else g_sp->shade += (sector[g_sp->sectnum].floorshade - g_sp->shade) >> 1;
|
|
|
|
if (sector[g_sp->sectnum].floorpicnum == MIRROR)
|
|
deletesprite(g_i);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void falladjustz(spritetype* g_sp)
|
|
{
|
|
switch (g_sp->picnum)
|
|
{
|
|
case OCTABRAIN:
|
|
case COMMANDER:
|
|
case DRONE:
|
|
break;
|
|
default:
|
|
g_sp->z += (24 << 8);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void fall_d(int g_i, int g_p)
|
|
{
|
|
fall_common(g_i, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, SQUISHED, THUD, nullptr, falladjustz);
|
|
}
|
|
|
|
bool spawnweapondebris_d(int picnum, int dnum)
|
|
{
|
|
return picnum == BLIMP && dnum == SCRAP1;
|
|
}
|
|
|
|
void respawnhitag_d(spritetype* g_sp)
|
|
{
|
|
switch (g_sp->picnum)
|
|
{
|
|
case FEM1:
|
|
case FEM2:
|
|
case FEM3:
|
|
case FEM4:
|
|
case FEM5:
|
|
case FEM6:
|
|
case FEM7:
|
|
case FEM8:
|
|
case FEM9:
|
|
case FEM10:
|
|
case PODFEM1:
|
|
case NAKED1:
|
|
case STATUE:
|
|
if (g_sp->yvel) fi.operaterespawns(g_sp->yvel);
|
|
break;
|
|
default:
|
|
if (g_sp->hitag >= 0) fi.operaterespawns(g_sp->hitag);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void checktimetosleep_d(int g_i)
|
|
{
|
|
auto g_sp = &sprite[g_i];
|
|
if (g_sp->statnum == 6)
|
|
{
|
|
switch (g_sp->picnum)
|
|
{
|
|
case RUBBERCAN:
|
|
case EXPLODINGBARREL:
|
|
case WOODENHORSE:
|
|
case HORSEONSIDE:
|
|
case CANWITHSOMETHING:
|
|
case FIREBARREL:
|
|
case NUKEBARREL:
|
|
case NUKEBARRELDENTED:
|
|
case NUKEBARRELLEAKED:
|
|
case TRIPBOMB:
|
|
case EGG:
|
|
if (hittype[g_i].timetosleep > 1)
|
|
hittype[g_i].timetosleep--;
|
|
else if (hittype[g_i].timetosleep == 1)
|
|
changespritestat(g_i, 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void think_d(void)
|
|
{
|
|
thinktime.Reset();
|
|
thinktime.Clock();
|
|
|
|
movefta_d(); //ST 2
|
|
moveweapons_d(); //ST 4
|
|
movetransports_d(); //ST 9
|
|
moveplayers(); //ST 10
|
|
movefallers_d(); //ST 12
|
|
moveexplosions_d(); //ST 5
|
|
|
|
actortime.Reset();
|
|
actortime.Clock();
|
|
moveactors_d(); //ST 1
|
|
actortime.Unclock();
|
|
|
|
moveeffectors_d(); //ST 3
|
|
movestandables_d(); //ST 6
|
|
doanimations();
|
|
movefx(); //ST 11
|
|
|
|
thinktime.Unclock();
|
|
}
|
|
|
|
|
|
END_DUKE_NS
|