raze-gles/source/glbackend
Christoph Oelckers 9b03537f3a - fixed shadows in Shadow Warrior.
They use a shade of 127 which wasn't clamped to a valid range in the backend.
2020-06-12 21:40:49 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_texture.cpp - use the engine backend to render the scene 2020-06-11 22:26:46 +02:00
glbackend.cpp - Blood: use the 2D drawer to clear the screen for 2D display. 2020-06-12 20:31:23 +02:00
glbackend.h - fixed shadows in Shadow Warrior. 2020-06-12 21:40:49 +02:00
pm_renderstate.h - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00