raze-gles/source
2021-04-01 08:32:07 +11:00
..
build - removed unused 'wallvisible' function. 2021-03-15 18:58:14 +01:00
common - fixed uninitialized clear color variable. 2021-03-22 12:07:51 +01:00
core - binaryangle.h: Fix constexpr issue on GCC builds following bf2d8078a4. 2021-04-01 08:32:07 +11:00
games Revert "- subjective fix to Duke 3D's RPG harsh recoil." 2021-03-31 20:35:18 +11:00
glbackend - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00